Guild of Dungeoneering

Guild of Dungeoneering

Guild of Dungeoneering: Pirate's Cove now available!

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7 Comments
rrcatto Sep 26, 2015 @ 10:11pm 
I've completed all the jungle quests, so didn't collect the pirate cove map. I bought the DLC, so I'm seeing pirate items now, but can't access the cove. Can you make the cove discoverable for those of us who already finished the jungle quests, but don't want to start a new game?
torrentula81 Sep 25, 2015 @ 10:20am 
An rpg without leveling up = seriously flawed game design. We want the main character to level up. I don't care how many dlc's you make this game is a fail because it's core mechanics we're the cheap route...
"If we make it this way we don't have to use effort in balancing the game. They always start back at level 1."
GameDragonZero Sep 25, 2015 @ 9:50am 
Glad to see this addition, and new mechanics! I assume we'll see even more in the inevitable sequel Guild of Dungeoneering II: Guild Harder? ;)
Gambrinous  [developer] Sep 25, 2015 @ 2:15am 
Kitchen Microwave: yep we'll be adding them early next week. There's 3 new tracks going into the OST, regardless of whether you own Pirate's Cove or not.
Asgand Sky-Reacher Sep 24, 2015 @ 9:14pm 
Will the new tracks be added to the soundtrack DLC? I have it but I don't see any new tracks as of yet.
Draccy Sep 24, 2015 @ 11:17am 
See, now you've intrigued me even more. Bruiser is my favorite, then Ranger, then MHGK. I think I beat my bad streak I was on since the health changes, so I'm ready to dive into Pirate's Cove head first.
SpitefulFox Sep 24, 2015 @ 9:26am 
Wow! Really excited for these new classes. ^.^