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Subjective art inspiration: contemporary Italian master of comics, Gigi Cavenago. Source
Objective art: from ZA/UM, early concept for architecture.
Inspiration for UI: Metal Gear Solid V. Decorative enough, but utilitarian/functional first.
ZA/UM early prototype of intended dialogue menu, visuals layered atop environment art.
ZERO PARADES: layering Objective and Subjective.
Inspiration: the alternate ending achievements from Pilgrims by Amanita Design.
Inspiration: Fifty-three Stations on the Tokaido Road (Tōkaidō gojūsan tsugi) 東海道五十三次. Source
ZERO PARADES: Journal Menu. 
ZERO PARADES Inventory Menu with Paper Doll system.
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