Stellaris

Stellaris

Stellaris Dev Diary #106: 2.0.2 patch notes and the Road Ahead for Cherryh

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298 Comments
Bushmaster Angelo (Cupcake) Mar 28, 2018 @ 6:53pm 
Immediately, abort 2.0 and go back to 1.9. People are just not going to be happy about this "new" Stellaris.
Balthazar Sleazebaggano Mar 10, 2018 @ 1:00pm 
While there are good and bad things with 2.0 as with all things, the positive changes are worth it. Wars, both tactically and strategically, feel a lot deeper than before. Still work to be done, but I can understand and accept this new vision and am looking forward to see how "new Stellaris" develops.
Stijn Meuris Mar 10, 2018 @ 1:43am 
Let haters complain as much as they want. 2.0 is a fantastic fresh breath of air for stellaris. Obviously, with such a gigantic overhaul you have glitches and some reworks to do. Does that mean it's unplayable? Absolutely not. My third game past 2500 right now, and nothing game breaking at all. Some people just refuse to adapt
Grеηdеl Mar 8, 2018 @ 3:03pm 
I wish there were a mechanic to force your nation to "endure" war exhaustion longer instead of getting ambushed by it with your pants down.
Drib Mar 7, 2018 @ 3:22pm 
I know you're getting spammed here, but I agree with the majority of other commenters. 2.0 adds a ton to the game, even as it removes portions of it. A+ work revitalizing Stellaris.
『nii-san』 Mar 7, 2018 @ 7:45am 
For some reason, as a machine empire, the planetary administration on my initial planet disappears and i don't know why, has this happened to anyone else? It really slows down my early game.
Edward Elric Mar 7, 2018 @ 6:38am 
Please keep colossus claim as is, but also make the AI build more colossi/titan, I'm in end game rn and still haven't fought any.
SolarMaharius Mar 6, 2018 @ 10:02pm 
When to expect a fix for the Enigmatic Fortress?
Summon3r Mar 6, 2018 @ 7:44pm 
love 2.0 love the way you expand borders and hor wars fell dynamic, much work to be done though.

Please for the love of everything that is holy, wholy fix the friggin fleet management screen, and war exhaustion is asinine right now in every way shape and form. ticks up way to fast, and losing a fleet battle that i actually won is beyond ridiculous
leathers14 Mar 6, 2018 @ 3:46pm 
I don't like the new territory border system. Now I have to spam outposts everywhere instead of strategiclly picking based off of nearby systems, border chokepoints, and the old border tug-a-war system. We need to hybrid of the two systems that doesn't require every system needing an outpost and allows the borders to develop like before.