SteamVR

SteamVR

Recent Vive Tracker Changes

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19 Comments
hohjjang Oct 17 @ 2:48am 
We don't use controllers, we use 8 trackers. I use 8 Hyperkin Blasters but I can't do anything as it is. Let me know if there's a solution.
marijn Oct 17 @ 1:32am 
This is just ridiculous. Yesterday I had to give someone a demo of our system and he had to hold our physical device (which has a Vive Tracker attached) in a very awkward position. I had to apologize profusely because I had no idea what was going on. It turns out the default is now "held in hand" for the trackers, which apparently rotates the orientation by 90 degrees for some reason.
Would've been nice to get a heads-up about this. Next time, please do better!
jenncatlin Oct 15 @ 5:14am 
This doesn't explain how to get the games to actually work with this new change. I have WMR and I need help now that you've made this change. I can't get any of the games to work. Please provide more detailed directions on how to make the settings change to utilize the WMR tracking, not Vive tracking.
Flame Soulis Oct 15 @ 1:34am 
That's all great... except for the part where you SHOULD have given developers a heads up and allow them to recommend a mode for the trackers for their game. Defaulting all to what YOU think is ♥♥♥♥♥♥♥t, and had people scrambling around to figure out what was going on, including the people who actually used your tech!

I'm not dismissing the trackers from being better supported, but you should have first considerred warning people first THEN do it. Idiots.
Ghanth Oct 14 @ 12:57am 
Great ! Also mind adding smooth locomotion option to SteamVR home, to the Lab and to all your futur productions please ! +1
Misaki Ki Oct 13 @ 10:03pm 
Out of curiosity, what percentages of tracker use did each style see?
xvnate Oct 13 @ 9:09pm 
Can someone recommend a tutorial that discusses action input setup, binding, and camera rig setup so that this new approach works in Unity 2018.2.5f1 with a stand alone tracker with no pogo pin integration? I'm completely high centered and would like to be able to start form scratch on this and only use OpenVR.
mors Oct 13 @ 3:41pm 
@BionicFreak would be enough if " identify tracker " produced a visual change in VR. How the hell could they have thought of just flashing a led, which you can't see?
BionicFreak Oct 13 @ 11:16am 
I would love an option in SteamVR that allows you to point your laser at any tracker and then assign its role. Like pointing your laser at the tracker attached to your right foot and setting it to "right foot tracker". This would make things so much cooler and far more ergonomic.
EvidencePlz Oct 11 @ 4:19pm 
add smooth locomotion to steamvr home beta please +1