SteamVR

SteamVR

VR Resolution Redefined

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62 Comments
Rich Apr 5 @ 3:15pm 
@[ASG] Hungmanmoojoo - resolution and supersampling are two different things altogether. If what you're asking is will Steam VR client enable the Pimax 2K to display a higher resolution than 2K, then no, that would be impossible.
[ASG] Hungmanmoojoo Apr 5 @ 9:37am 
does this make the pimax 2k render in a higher resolution? i've been using supersampling to get higher resolution. this works through something in pimax driver i guess..
masterbard Apr 4 @ 2:47pm 
Such a great idea. Thanks, Steam!
Lurkz Mar 28 @ 6:17pm 
If making this work on the fly is impossible, maybe some in-game frame test which suggests (or even sets per game) a resolution for the title you're playing to hit 90fps? From that data you could suggest (or even preset) a value based off of what works for other users for that game/system combination. Obviously overrides should always be a thing.
Tricky Assassin Mar 26 @ 7:03am 
nice. but is this auto on? can i turn it of etc
corntown Mar 22 @ 7:07pm 
Already a big improvement with my GTX 1080; nice work Valve, you never cease to impress me. Keep it up.
Stedios Mar 22 @ 12:41am 
Seems to work fine, I usually set my SS to 1.5 on a 980ti, but this feature is easily at that or more, Makes life easier for VR not having to guess the optimal and run tests.
Pelzgurke Mar 18 @ 9:15am 
Dear Devs could you please elaborate on how exactly this works? Is it set once at startup or actually adapting to the current game?
stoofvr Mar 17 @ 3:10pm 
Really needs some per-app override. Fallout 4 VR at 2381x2646 each eye is nauseating reprojection hell (thanks for that, it's about double what I find acceptable) whilst other games are just fine.
Brother Wolf Mar 17 @ 2:32pm 
Update: After this latest update, NONE of my games would run smoothly without using SS @ 2.0 MINIMUM. I have used 1.5 for over a year and just last night after spending 3 hours troubleshooting, I made the discovery. The update is designed to run your video card at a more efficiant level just like a non-vr game will / should.

Higher GPU usage = higher FPS. This is 100% true.

For anyone using OpenVR, you can disable the new feature and use the OpenVR desktop overlay. You can be in-game and adjust your settings on the fly. This is how I managed to figure it all out.