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Models from the above picture have many jagged edges and, in some cases, are flat since they were designed for a fixed camera.
As you can see the scale is smaller, and the map is being unfolded as it is being explored. That's one visual effect area we are planning to explore and a topic for a whole other post.
As you can see above this test was done in-engine but with the older design of a tile. A much larger one.
As you can see both soldiers and actions are cards in this one and there are no tiles (blasphemy!).
Others utilized actual art and were playable from start to end with a whole campaign implemented (we often overdo stuff, I know).
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