Kết quả tìm kiếm

Hiển thị 1-10 trong 294,398,161 mục
0
Battlefield 6
Vừa xong
johnny7023
92
4
🔧 Hotfix – Backroom
Vừa xong
WayOfTheMantis
Trong diễn đàn "Warside Thảo luận chung"
0
Still no CO-OP against AI?
Vừa xong
Fenris
Trong diễn đàn "ASKA Thảo luận chung"
1,084
[FEEDBACK] General Feedback Channel
Vừa xong
LocoLope
Hello everyone,
This is my first time writing on a forum, so I apologize in advance if I've broken any rules due to lack of knowledge.
First, I'd like to congratulate the developers. I love the game's dynamics and idea, and I see potential for a lot of content, beyond what it already has (considering it's Early Access).

I'd like to share some points I see missing and could be improved. Maybe I haven't discovered them, or I don't know how to:
1. The game itself is difficult with the standard settings. The weather, invasions, etc. I started a second playthrough, removing invasions to better understand the dynamics, but I see there are no bears on the entire map. So I don't have access to heavy pelts, unless there's a way to craft them. Could it be because I completely disabled invasions (even though I have the bear biomes set to medium)? It would be nice to choose which invasion event appears, or the difficulty for each one (blood moon, wulfar attack, winter invasion, etc.).
2. It would be nice to see the range of each harvesting building, and the buildings affected highlighted (I'm referring to the warehouse in particular), and a way to see the attractiveness/comfort near the houses. Also, be able to select the radius of the flags separately on the map. Not all at once, but the ones I mark, and permanently (not just by hovering). Perhaps an additional filter to show only the flags for lumberjacks, harvesters, etc.
3. Lumberjacks cut down trees indiscriminately, even when the storage is full. I've tried placing a dedicated warehouse, but there isn't enough manpower to collect everything they leave behind. I've played with filters and such, without any solution.
4. How does cold resistance and temperature work? I mean, roughly calculate how much cold resistance I need to keep the cold meter from going down. A color temperature meter would also be nice (or one that marks the in-game temperature in red when it's dangerous).
5. A 3 or 5 day forecast style chart of the annual seasons with weather forecast (maybe this is asking too much).
6. A stone quarry would be great, one that isn't easily accessible or for an advanced stage. Iron mines also produce stone, but it would be a good idea to separate the two more. Stone is largely neglected, with only two types of this resource (unlike wood, which also has carpentry). Perhaps the advanced buildings can require a more "elaborated stone", like carved stone.
7. Crawler sacks could be farmed with a "maggot farm." They could even provide slime to farm fertilizer. This would help create explosives and maintain the farms. I know this feature is new, but just an idea to not let the maggots be for just baits.

Aside from that, I love the game and congratulate you on your work. Good luck!
Trong diễn đàn "Counter-Strike 2 Trao đổi"
0
M4A4 | Eye of Horus (FN) 0.03 float
Vừa xong
Faer
3
Laila High Priest
Vừa xong
Aesith
7
My little poor 4080 can´t run this game or what ? :D
Vừa xong
Paralytic
25
Update release
Vừa xong
Chitibangbang
13
Stop down voting because of DRM and EULA
Vừa xong
RMJ
Trong diễn đàn "The Bazaar Thảo luận chung"
12
Is this multiplayer only?
Vừa xong
Central
Hiển thị 1-10 trong 294,398,161 mục