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Same set 1:1 trades (All cards for this set available)
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MojoDex
3
Why mouse as default keybind?
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greenKac
0
A analog of game BattleRush / Замена игры BattleRush
Щойно
[RU] DENTiller
A analog of game BattleRush / Замена игры BattleRush
This project is dead and maybe not will be revived someday, and in fact these projects do not deserve your attention, it's just milking money.
I'm asking you to pay attention to another game - Arma 3 and one of its MP modes - Warfare (or CTI), which I've been playing constantly lately, and I really like it because it has all the features that were in BattleRush: Gameplay of infantry, vehicles, destruction, construction, teamwork, freedom of action and open map, strategy and tactics, a common goal for victory, Team Vs Team and etc.
Arma 3 offers a lot more features and content for interesting time to spend.
Just try to check out the videos that I will attach.
the servers I play on Arma 3 with this MP gamemode: ARMAWARFARE . RU, WF.ARMA.SU, OFPS . net.
and LAN of SP missions: VIO-BECTI RHS / CUP or WW2.

EN
https://www.youtube.com/watch?v=5KQkwlJyfoE&t=5761s

https://www.youtube.com/watch?v=ejAp9wViG7E&list=PLL_zRKixa63jHsGhvpChUPwxEtvIURfwK

Проект мёртв и врятли когда-нибудь возродится и на самом деле данный проекты не заслуживают ваше внимания, это просто дойка денег.
Я прошу вас обратить внимание на другую игру - Arma 3 и на один её режим - Warfare (или же CTI), в который последний раз я играю постоянно и мне безумно нравится он тем, что он имеет все те особенности, что были в BattleRush: Геймплей пехоты, техники, разрушения, строительство, командное взаимодействие, свобода действий и открытая карта, стратегия и тактика, общая цель для победа, команда против команды и т.д.
Arma 3 предлагает гораздо больше возможностей и контента для интересного время препровождения.
Просто попробуйте ознакомится с теми видео-роликами, которые я прикреплю.
Cервера, на которых я играю в Arma 3 в этом игровом режиме: ARMAWARFARE . RU, WF.ARMA.SU, OFPS . net.
а также отдельные миссии для игры по локалке: VIO-BECTI RHS / CUP или WW2.

RU
https://www.youtube.com/watch?v=K4qAku_CvGA

https://www.youtube.com/watch?v=R-H8Gv_O3tc&t=1016s
42
Community Blog #040
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Inveriux
11
Question about solo play
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Derpykat5
33
i dont understand why this game has mixed reviews
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Lvlin Up
Цитата допису Saphirro:
Цитата допису Lvlin Up:

You want to know the real reason it's not close to KF2? The entire weight system and how it affects player speed vs Zed speed. That was a huge part of the game, and veterans know it. Go heavy and you sprint slow. Now Scrakes can hook you into him and FPs can jump 10m and lash out with their chains. I don't even need to mention the teleporting bosses and the one-shot jump onto you. Knowing the map and holding spots was everything in both KF1 and 2. Now it's impossible to do either come wave 6. You'd think ziplines would help but needing a multitool and that long cooldown does nothing, and you can't even bail halfway thru at the cost of health dmg! Just make the ziplines always on but have a short cooldown. If it's too much of a cheat, then limit the number of ziplines and their location. People can prob deal with the woke stuff and even bugs that can be fixed, but gameplay design issues will be hard to overcome.

Sorry but weight system was not a huge deal. Most of us always run around 11-13 weight anyway as you needed usually at least 2 weapons. For the "veterans know it" argument please provide data because for now it's subjective while on the internet you can find a lot of meta builds with close to maximum weight.

There was added additional movement options like vaulting, dashing that will negate most of the grips and ranged attacks. And if you are veteran player then you know there were spots in KF2 where you could glitch yourself and none except ranged attack could hit you. (example top of the lights in forrest map)

Balancing will be done later as I already mentioned. Let's not forget the KF2 (Example on Reddit /r/killingfloor/comments/gnl6ke/matriarch_can_apparently_oneshot_a_full_health/ )

I completely disagree with choke points. Pretty much every map has choke points and you will get overrun only if you don't hold the fire button. And let's not forget about how sirens work in KF2 as they don't need to wait to attack.

Attack pattern for husk seems the exactly same to me as in KF2, the hitboxes were always weird. FP jumping like crazy is the same as well. Scrake gripping is as well interesting change in my opinion it gives them more options to be dangerous as they should be.

Zipline is there to traverse long distances. In KF1-2 if you get to the corner you are dead. now you at least have a option.

So considering gameplay, there is really not that many changes. If you dislike it, ok that's your opinion but if you take the mechanics themselves, not many changes.

Speed differences between the classes was a big deal and weapon selection was affected by weight as well. KF3 basically removed the point of classes at least for anyone not max lvl. You now have every class running vulcan for bosses. The tools should be tied to a class but they're not either. Yes, hitboxes are horrendous. Even picking up syringes and ammo from the satchels is clunky. Also, I can't even see the enemies half the time. There's too much SFX going on, not to mention that smoke grenade issue. The game simply doesn't reward headshots and sharpshooting weakspots.
Apparently it's not just me that don't like the entire package. You now have dips down to ~2000 players in the second week! Right now I'm hoping the update will make an impact, but it seems like the game is dying.
149
1
I give up, you guys win.
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Mick Salvage
151
15
ARK: Aquatica and A.S.E. Progress 8/2
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Shadowz
3
Are The DLC's Worth It?
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Leaniv
362
62
🚨 Why Everyone’s Crying About Secure Boot (Hint: They’re Probably Hiding Something) 🔍
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FishSandwich
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