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103
How the hell (post-game spoilers)
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surfeur974
126
CS2 overwatch?
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Golden
42
it’ll take a lot of imagination to defend the indefensible.
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Leigno
7
Please explain the decision
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SievertChaser
0
How to report a bug in the RACCOIN playtest
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smithbodie
20
2
v1.13 Release
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PLATEMAN
54
The Biggest Piece Of BS I Ever Saw In 30 Years
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Winter Wolf
У форумі «Off Topic»
44
I got banned on reddit by a transvestite for saying "transvestite"...
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Dracoco OwO
4
HELP
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Sol
The first thing you want to do is understand what this game is, and is not: This is not Civilization or some other map painter (disclaimer that), in those games you are trying to acquire land and very few things threaten to take it from you once it's yours. This game is about keeping land, and everything can threaten it, and it's rarely yours in a long term stable way - something is always coming up, whether it's a faction to depose you or a co-monarch trying to claim the throne.

1. CK2 is about dynasties. You are not playing a country, but a character. In a vanilla experience, this character owns some land through a landed title. Let's call this land a Realm.
2. Your realm has small chunks of land that come together to form bigger chunks of land. The lowest level is a County, which consists of multiple Baronies. Each county has a capital Barony. You can play as a Count but not as a Baron. Multiple counties form a Duchy. Each Duchy has a county that serves as its capital, and gets a special Duchy building. Duchies form Kingdoms, and Kingdoms form Empires. Start by memorizing this.
3. Your character does not need to own/control a lot of land or become the emperor of all empires. You don't "win" by conquering the world. But you do lose if your current character dies and you do not have a valid heir. Most of the game focuses around breeding, grooming, and protecting heirs, manipulating succession, using schemes/war/imprisonment/etc to remove those who have a claim on the same title and are in succession before your heir.

Let's breathe a minute. I don't want to overwhelm you. That really should be enough to give you the idea of what the game is, and what you should be doing. Next, is how to actually play the game, at least the way I play it.

4. You need currencies such as Gold, Prestige, Piety, and Renown. You use these to pay for decisions/activities/wars/schemes, and more.
5. You want to own Counties that have a lot of Baronies, which is where you put Buildings that give you currencies and bonuses.
6. Play in phases: When your ruler is young and has few heirs, you need to be a tyrant. When you're old and/or about to die, you need to be a tyrant. Spend your political capital to set up your heir to succeed.
7. When you die and take over as your heir, you want to get everyone to like you, be benevolent as possible, expand the realm a bit, reclaim lands you lost in succession if need be.
8. There are some disclaimers here, but generally:" Each "ruler" has a government type that determines its gameplay. Tribes have a lot of levies and cheap armies, can raid and have a succession that divides their land among many heirs. It's bad for building/keeping empires and good for spreading dynasty. Feudal has fewer levies, more men at arms, and a lot more buildings. Clan has a whole different system for your council, taxation, government, it's very powerful for dynasties. Administrative is also very powerful but can explode at any time. It lets you and your vassals pass around men at arms regiments and like clan, has its own set of mechanics. Nomads want to start by claiming duchies to suck the herd dry, then migrate into new lands, hopping around until you finally have enough herd to really stay somewhere. When you do, you want to get a good size Kingdom, so you can always have like 2-3 duchies you're sucking dry, and 2-3 that you give to a Herder to replenish. And then there is Landless Adventurers. Nomads and Adventurers don't own Holdings like all the cool kids. They have a domicile, think a traveling tent city.

So - start by picking a ruler in a place that looks interesting to you. Maybe you have a favorite historical place or culture or religion you want to play as? If you don't care, you can just try several and see what feels good. Once you have your ruler, you need to learn just a little bit about your character's Culture, Religion, Government, Holdings. That will lay out a lot of what options are on your plate and on how your gameplay will usually go.

At first, the learning curve is steep because there are a lot of mechanics - but it's mostly horizontal knowledge, not vertical knowledge. So once you pick up the core concepts your ruler is playing ball with, you can show up to that field ready to go.

Just mess around and have fun - I know some people like to take over the world. I do too, sometimes, Most of the time, I do things like play as a viking who migrates his people (over time, not in one move) to India to establish a Dynasty there, then migrate to The Steppe and become a nomad, and try to be some kind of Ragnar Khan or something.
838
38
WUCHANG: Fallen Feathers – Patch 1.5 for Steam is AVAILABLE NOW!
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炽天使之枪
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