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Why do people who hate this game play it?
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Captain Freedom
7
1
Can we gather a list of all Steam users complaning about Secure Boot and send it to EA?
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Daze
16
What you think about deadlock?
1
Hanson 4th shooter
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crystalcoding
1
HOW TO USE FURNACE
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DividedAngel
0
A unique mod of all Slavic fairy tales
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falx
9
SAD_CommonLib missing or outdated
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Flin Fredstone
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2
My thoughts after 50 hours
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Alidora
İlk olarak 2% Milf Drinker tarafından gönderildi:
Oh boy, this is a big one.

İlk olarak Alidora tarafından gönderildi:
The original poster is correct in my view. Although you do not need to learn all the perks in order to play either side of this game. That is a myth. The core game is straightforward. Once you know them all, you realise how mostly, they are irrelevant. The prime issue with perks, is when they are chosen and stacked, to go camping from hook 1, or they are paired with voice comms. In those games without proxy camping perk combos, or where there is no voice comms, the perks are almost irrelevant. (Which is a good thing)
You don't have to keep track of perks to the level of someone like Otz, yes. You'll not see most perks and if you have the hang of the game you'll (usually) understand what perks are achieving without knowing what they are. While the core gameplay is straightforward, there's dozens of variables each match, most of which change game to game. Every killer is mostly unique in their powers, perks can vastly change how both sides play/have to play, and maps are increasingly unbalanced towards either side (save a few).

The very, very bare gameplay is fairly straightforward. But when you add all that up games tend to change greatly for both sides, and that's where the learning curve hits hard (again, for both sides). But it hits way harder at the beginning stages for survivors. Later on, its hits harder for killers.

İlk olarak Alidora tarafından gönderildi:
In most cases the game is heavily killer sided. If you watch normal Twitch streams, (not the hammed up smerfing ones), it is plainly the case. Unfortunately, the over-players and many big streamers, do not agree with this. Because when over-players, play against other over-players, then the over players with the voice comms (and a SWAT team like system in place), will beat the killer over-player, who turned up with the generally OP meta perk combo, which is the current best for setting out to hardcore camp, slug, and tunnel (the typical players).
When you watch streamers that can go on killstreaks and such, you're watching people that play this for a literal living or they just don't play anything else. Their skill is incomparable to you, me, or anyone in this forum post. The same goes for any multiplayer game. If you watch professional people play shooters you'll think whatever they're using must be completely busted but it's mostly their skill and game knowledge in play. This is not a good measure of skill on either side.

The easy counter to stuff like this is survivor mains who also play the game religiously. People like Aryun or JRM (my fav) come to mind. They have insane escape rates (especially Aryun), that doesn't make the game survivor sided.

İlk olarak Alidora tarafından gönderildi:
Over the years, the forums have got increasingly full of long term over-players, who agree with and like to name drop as the authority on everything, certain big streams. They act as if their over-player vs over-player gaming experience is ubiquitous. Hence why the game makes some sense for them, but are so one sided for others
I'm not even sure what the point is here. Plus, the forums are entirely irreverent to the actual game. BHVR doesn't listen to them and each section bickers with one another all the time. No one can agree on anything on BHVRs forums, reddit, or even here.

İlk olarak Alidora tarafından gönderildi:
One of the great ironies, is how they say the game is survivor sided, (based on the high MMR, SWF overplayer teams they face as over-playing killer), yet then go off on endless tedious "kill streaks", of the typical players, (often from the 13th of the month reset). Kill streaks that can often reach to hundreds of games in a row, for each character. And sometimes thousands.
I've not seen a single person base this off high MMR or comp swf players here. That would be down right stupid to compare someone like Hens to this guy who just started.

The monthly reset has nothing to do with the game. It doesn't effect your matchmaking at all so I don't know why that's included. It used to, MANY years ago, but it doesn't since they added their MMR system.

Killers don't go on endless killstreaks. Even someone like Otz has to do weeks to months of try after try after try to hit a 30~50 streak. Killers do not regularly hit "hundreds" of wins in a row, what are you on about lmao. Kill rates would be inssaannnee if that was the case.

Survivors can also go on extremely long escape streaks. Is the game entirely survivor sided? No.

İlk olarak Alidora tarafından gönderildi:
Then the counter to this fact, being glaring evidence that the game is typically a blood bath for killer side, is for them to claim loudly, that they have solo survivor Escape Rates, of 80-100%. But, anyone paying attention can well see, plainly, that they are jumping hatch over and over. Having in many cases first taken perks in to the game with the intention to do that. Moreover, in many cases, having also taken an offering into the game to place it. (A fact -- go watch the endless hours of their alleged "Hardcore Challenges", where they do this). They may now, try to invent new ways, to hide the fact that they jump out of hatch a lot, (when everyone else is dead), but it does not change the past, or the structural problems in the game that exist today, from ignoring reality, so as to big oneself up.
Again I have no idea what you're talking about here.
And are you talking about the Hardcore Challenges that people like Otz/Hens do? You mean the ones they stream live? They're not hiding anything. They don't care about escape rates here either. You clearly don't understand the rules of or how hardcore survivor is played.

One thing about escape rates, on solo-q it can be a nightmare because everyone is in the mindset of every man for themselves. But when you play for the team instead the overall escape rate skyrockets, even outside of a swf. Many people have demonstrated this so I'm not going into it much deeper.

İlk olarak Alidora tarafından gönderildi:
The associated problem is how they have for years, used "haste stack" perk builds alongside of the ultra crutch perk 'windows of glow'. This so called "looping" meta basically, means they out pace most killers, and can run anywhere they please on the map. But, again those paying attention, who play strategically to get the team out, will see how many of these chases are in strategic or team terms, null and void. Or worse, they actively route the killer to the gens that are being or need to be done. Or worse again, to team mates, who often are injured working on gens), and may well be double down already). But, then snip snip, and the weekly "looping" montage looks as great as ever -- even if they are jumping out of hatch out, over and over for a hundred games in a row, and the games are technically lost and won by the killer.
Haste stacking always involves multiple survivors to pull off or a long string of conditions you'll only meet later into the match (or literal end game). You're not outpacing most killers 99% of the time. And Windows of Opportunity is great and all, but it just tells you where windows are and what resources you or your team have used. If you don't know how to loop, it isn't helping much in the first place.

Also, if you're taking the killer on a long chase and somehow outpacing them like you say, that is 100% for the team. That's time taken away the killer would be pressuring gens or halting other people progress. Wasting the killers time is by far the best way to help your team and always has been.

İlk olarak Alidora tarafından gönderildi:
The best people to ask, would be new players under 50 hours, and typical ones under 300 hours, what it is like to be in typical games. After that, the opinion of those who have played the game long term, in solo, SWF and killer role would have value. Those who do not have a profiteering bias, from a heavily merchandised site. And those who do not think re-shaders, smerf accounts, taking perks to jump hatch, or using meta OP camping builds, is clever or best. But rather implies the opposite.
I don't know why you're so on about hatch offerings. Both sides use them, and it doesn't change the outcome of the match itself save for a single survivor. If they brag about personal escape rates then sure they're probably not worth your time. But otherwise, its not an issue?

Trying to ask a diverse range of players is a good idea though, and probably the only thing here that made sense.

Your name alone should prohibit any reply by anyone grown up. You have not in any case, addressed my actual comments, nor the evidence provided in support of them, which is not just true, but clearly so. Your post, is just another example of how so many posts on this forum and others for DbD, for years, are desperately and often tortuously twisted into a discussion of the usual self professed elite. Often dropping in links, as part of patronisnig statements, that assume and take on an air of superiority, for which there is little material evidence to support it, and much that reasonable persons, would say points to the polar opposite. You are in essence an advertiser for their heavily merchandised and praise seeking sites,and little more.

People who blindly worship and parrot others, or harass and bait other people in their name, or for their benefit, generally lack critical skills of their own. Which is partly why they are so impressed by blind claims of knowledge and skill. Most of the points you raised above simply the majority of what I said. Indeed many, if not all of the points you seem to raise in reply, are already answered in my original post, or rendered moot.

Ill let you get back to advertising the questionable claims of superiority, since you avoid discussion of the facts. Like most, the last weeks have proven beyound doubt, that the game is just a quota driven grind, and that those claiming more than the 50% scheduled wins, are those using cheap exploits, or ones that should be a giant red flag, for anyone seeking someone to follow and raise up, (if that is their need and thing). Such as using re-shaders, or smerf accounts over and over, so as to get into games with low hour and new players, over and over.
50
1
Is this game killer sided or survivor sided?
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Rozzy
2
Everdark Libra is very unbalanced...
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Skylar.Be
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