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Extras
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🛠 Post-Launch Patch #1 – Fixes & Improvements
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game now ignores custom time settings
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flatdarkmars
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why cant I take new critters on my island?
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Queen Droxxanna
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3
DAK is a clown Faction
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VFA-97 Warhawks
İlk olarak Triton tarafından gönderildi:

you have not answer my question,
how exactly the DAK vehicles/tanks are cheaper compare to USF as you say?

1. The sdkfz 250 cost 250 MP, not tec, no fuel and into the late game its going to have 400-440 armor and is a mobile mortar or 20 mm vehicle that can fight Humbers and M16s head on and can even damage Greyhounds.

2. Kradschützen cost 180 and with superb utility being fast, can cap, provides massive vision and with an absolute powerfull vet ability. Later having 305 HP, enough to tank two hits from a tank.

3. 8 Rad costs 240 MP and 50 fuel and has 420 base HP, later 540. Greyhound has 360 base HP and requires 100 ammo in order to have sufficient HP and the efficiency against inf 8 Rad has.

4. Marder. 240 MP and 35 fuel. Hiting hard from long range with 360 base HP and later 480 HP. Its overall better than Wehrmacht Marder in late game with all its abilities and speed advantage.

5. Stug III D with stummel gun and excellent vs inf. Nothing even remotely comparable for allied at this stage of the game. 280 MP and 55 fuel for a unit that has 250 frontal armor that can just sit there and bounce AT gun shots. And has 600 HP, later 720 with all its abilities. Vet 1 ability is also pretty nice.

6. Recovery vehicle: You can recover or salvage vehicles without requiring a doctrine pick or anything. Son you get a res boost or can revive vehicles for quite low cost.

7. Panzer III. 340/80. Cheapest Tank out there. Isnt starting strong but arrives early and you dont really have to make too sacraficing choices when teching straight to it. Powerfull in late game with all the crazy utility.

8. Flakvierling. 280/50. Its much more potent and usefull than M16 which cant even be stock build unless mec company is picked.


USF for its part cant compete in any way. Brits can to some degree with cheap stuarts, Humbers and crusaders.



İlk olarak Triton tarafından gönderildi:
Is not that easy as you describe. To bring early in game a Tiger you have to sacrifice units that in long run can be useful like 254 Reconnainse tractor or StuG III D. Also Double StuG III G is a reaction choice to overwhelming enemy armor. DAK options are limited on what units the opposite side brings in battlefield. Even against AI, DAK do not have freedom to follow a specific tactic.

Elefant is a Marder III with steroids.
Two Marder tanks = one Elefant.

It is that easy. Ok, you sacrafice one or two units that perhaps could be usefull. But other than that the tec is straight forward and you get a huge ammount of units on its way. USF is sacraficing lots of units and even abilities if you want to rush into shermans: Inf weapon upgrades, grenades...effectively you are down to like 6-7 units when rushing into any kind of tank. And no upgrades at all if you spare all the fuel. DAK doesnt even need to decide whether it should get the upgrades or spare fuel for tanks, it can simply do both at the same time.
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TRADİNG MY SKİNS FOR ANY CASE
19
Any reason to use anything but Commando atm?
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This is important for everyone
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People can hear me, but i can't cast spells.
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Battlefield 6 for Linux?
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Wehzy
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