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Offline Spiel
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Janos von Nexus
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🔥🔥🔥 OPEN INVENTORY 2000$ 🔥🔥🔥 🔪KNIFES🔪 ✨ SKINS ✨ 💥 AGENTS 💥
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Palka
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LOL
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8drunkNgods
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Denuvo? seriously?
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Pheace
İlk olarak lukaself tarafından gönderildi:
Fortunate for the both of us that I claimed no such thing then. My claim is exactly the same as you. That DRM has absolutely no effect on sales and success.

Not what I'm claiming at all.


> The difference is that you somehow think that claiming "Denuvo protects sales" isn't the same as "Denuvo improves sales" which is utterly nonsensical but you have no choice but to resort to sophism because it's an indefensible position.

Naturally sales will be recovered with Denuvo, that is the point, so they'll sell more than they did before. Now what are you implying that has to do with the top 100?

If piracy was growing or even stable in absolute terms, we would see consistent or rising traffic on piracy protocols. Instead, what’s happening is that piracy traffic has shrunk even as overall internet usage explodes - meaning piracy’s share and volume are both decreasing. So the argument that “piracy could be growing in volume but just looks smaller percentage-wise” doesn’t hold up against multiple data points showing absolute declines in piracy traffic.

There's absolutely no reason it should have grown proportionately. The people who were all over the internet 20 years ago were generally the tech savvier crowd, ones who were already more likely to be playing games/pirating. Since then your 8 year old kid and grandma and a vast amount of other tech illiterate people have joined the internet for a vast amount of reasons not to mention vast business growth. The demographics has changed immensely. That doesn't mean the gaming tech crowd just stopped pirating because the percentage is smaller, they just represent a much smaller group of the whole of internet traffic these days.

And if you want to get more on the point of Denuvo, how much 'piracy' traffic do you think the current piracy method for it takes?

İlk olarak Pheace tarafından gönderildi:
Industry reports such as Sandvine track multiple P2P and direct-download protocols, not just torrents. While piracy still exists, studies (MUSO, 2023) show total piracy volume has fallen across formats.

You'll have to be more specific because their Piracy by Industry Data review says quite the opposite.

In 2023 MUSO measured 229.4 billion visits to piracy websites. This is a 6.7% ncrease when compared to 2022 when MUSO measured 215 billion visits. Significantly piracy has increased in every single media sector measured, indicating that the protection of digital rights continues to be a formidable challenge for the media industries and legislative channels. [...] Over the past seven years, MUSO’s tracking of 1.4 trillion visits to piracy sites indicates that piracy is becoming increasingly normalized, with little perceived risk or consequence by consumers.

Even if some piracy shifted platforms, the overall trend in games is toward more legal consumption due to convenience and value - same explanation, DRM not the cause. In the same way, DRM usage has shrunk, from more than 600 titles with SecuROM in ten years vs not even half that for Denuvo in the same timespan - showing that the industry, in aggregate, shares that conclusion. [/quote]

This literally only says anything about usage of Denuvo, not DRM usage as a whole. It's an entirely different business model currently.

Though same as the internet demographics argument I'd argue the sheer influx of indie games that don't decide to implement DRM will obviously have shifted the metrics towards more DRM-Free titles. Then again, I think the VGI article from 2023 said 91% of the money being made is in the top 100 titles (or something like that) so it's not surprising most of them don't do it, it requires a certain amount of expected revenue before you can even consider implementing forms of DRM to protect your game, or even make your own, especially one that works.

İlk olarak lukaself tarafından gönderildi:
The burden of proof is on showing a measurable effect. Decade-long trend lines don’t show an acceleration after stronger DRM adoption, suggesting its contribution is negligible. Academic work (Volckmann, 2022) shows DRM impact is front-loaded and short-lived - consistent with the idea that it can delay piracy for a few weeks but doesn’t shape long-term market trends.
Volckman showed a real measurable effect, for the period he looked at, which is the short term (3 months). A measurable drop that happens if a game with Denuvo gets cracked early. This is still an extremely important period for many games. Look at Monster Hunter Wilds for instance. They made almost all of their sales on release and not too many since. Naturally this isn't true for every game, it won't be true for Stardew Valley or Rimworld or other titles that basically weren't highly anticipated but grew into infamy, but AAA's tend to be, for good or bad (even if the game sucks) most of their sales will often be around release.
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Signed NDA, now what?
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Psycho
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graphics and Punk buster issue
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unrealbitch13
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Workshop
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Українськомовний форум
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FoxUA[G'UA]
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The game isn't working
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FLEB
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