ผลลัพธ์การค้นหา

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5
Switch 2 version of the game
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WarBucks
21
valve broke my skin
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Ⓚaczka Ⓙanush
9
Should this be labelled as early access?
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shelledfade
10
Would you like to see a functional paid content included in DLCs?
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bababooey
3
Pre-Order Bonuses?
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Coffee
2
These two problems with outcasts end my streak early
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Dgg
โพสต์ดั้งเดิมโดย shantideva:
I'm sorry if I am misunderstanding something, but the following two issues seem like bugs to me:

1. Drunk and Doppelganger can appear regardless of outcast limit reported by the deck. E.g., "1 outcast", but the board has a Doppelganger/Drunk and a Bombardier. This is not intuitive for me. If intentional, it should at least be mentioned in their descriptions.

Do you have a screenshot of this? It sounds like a bug, or you missed something.

โพสต์ดั้งเดิมโดย shantideva:
2. Doppelgangers can not be corrupted. For example, they're next to Pooka but not corrupted and tell the truth. It doesn't seem logical or intentional and I didn't see any game text that mentions this.
All cards that currently can corrupt all state that they corrupt a villager, thusly you can be assured that an outcasts is never corrupted unless it's a drunk.

Plague Doctor: "1 GOOD VILLAGER is Corrupted"
Doppelganger "I DISGUISE as a good villager" (a.k.a they are still considered as a good outcast mechanically, not as a good villager, this falls in line with how your villagers can detect them as an outcast and as good which wouldn't be possible if their disguise made them mechanically change roles)

Poisoner: "One adjacent Villager is corrupted if possible", notice, it does not state "good villager by the way
Pooka: "Villagers adjacent to me are corrupted if possible", same note here.

โพสต์ดั้งเดิมโดย Newgel:
1- The counsellor adds an outcast to the game, regardless of the limit shown
[/quote]

Does he? Evils gets updated when a puppet is present in the game, I'm pretty sure Counsellor adds another outcast to the number shown top right as well and it's visible in the deck, all roles should be presented in the deck so you can deduce and eliminate properly. But I haven't really noticed or had a problem with outcast numbers so I mean by all means I could be wrong here, but this doesn't sound correct to me and given how stupid I am I'm pretty sure I'd run into the problem by now with 7 hours in it.
3
anti-theft when?
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Patrick Spooky Tomlinson
โพสต์ดั้งเดิมโดย baby eviscerator:
โพสต์ดั้งเดิมโดย Patrick Spooky Tomlinson:
There are methods of anti-theft at metalworks. Once the forge is burning any metal you put in it becomes too hot to keep in inventory and can only be grabbed and beaten while in the forge. If the server truly has a thief that won't stop you'll need to carefully work with small amounts of metal so that the thief cannot get your metal and this will require you to use more coal than you would in ideal circumstances to keep the forge burning so that you can work with the small amounts of metal.

It's tiring to hear people whining about a completely expected anarchistic behavior in this game. Try a different job or adapt your play to address the issue and stop complaining about the mechanics that keep the game interesting. If they're that much of an issue for you then this game is not for you.
I dont think you get the problem, the dude repeatedly respawns after being killed to grief metalworks for everybody there. "ITS ANARCHY!!" Does not excuse this stupidity or this shilling. It makes a tedious grind ♥♥♥♥♥♥♥ pointless to even consider, the setting of a game should not make the game ♥♥♥♥♥♥♥ suck to play.
No, I do get the problem. I've seen the exact same thing happen in game and have had that same sort of thief steal my metal. I've lost anem killing the guy and walked away depending on the circumstances. You are complaining about a basic aspect of gameplay in an anarchy game. I'm not trying to excuse the behavior I'm saying grow a pair, deal with it and stop complaining.
12
What The Heck?
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OldFatGuy
1
Everlusting Life – Community Rules
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CM-Crocodile
11
New Here, Seeking Education
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G O R K
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