ผลลัพธ์การค้นหา

กำลังแสดง 11-20 จาก 293,911,170 รายการ
6
August 4th, Regroup and Set Off Again!
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The March Hare
21
Music Partnership Update
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CitricBase
9
There should be a level limit for difficulties
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Taint Snorkeler
18
Money compensation?
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Wormerine
10
Erlking is more a trader not a BB ....
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markdb92
13
didn't get event rewards? just gamble!
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GaijinRuskiHacker
5
Does this mean the Architect is the Poisoner?
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Antiphame
15
low fps on decent rig? what gives?
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phanification
1
[H] 5, 6, 7, 8, 9, 11 [W] 1:1+1 - cross set welcome
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Margeoline
32
Are the devs going to fix the low framerate?
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Shurenai
โพสต์ดั้งเดิมโดย Sahayak:
Nico, My game used ~15% CPU when I had my megabase save with a few thousand spm. My current save is only up to a few hundred spm, a few space platforms, and two planets, and on this I'm only seeing 8-11% CPU.

This indicates the game has a base CPU utilization for displaying the viewport and background calculations. Then load only increases with total calculations needed for your base(s). I sincerely doubt The variable load to get double UPS would suddenly use up the remaining 90% of my CPU resource on this machine.

Who knows, maybe all that efficiency gained from turning pipes into boolean trees was the last iota needed to handle that kind of update rate?
You're making a common mistake that I feel like a lot of people do- You're seeing a low cpu percentage and assuming you have alot more head room, when in fact, you almost definitely do not.

Very few computers utilize more than one cpu core for any given program; Even for modern bleeding edge programs.

Even programs capable of some level of multi-threading do the majority (read: around 85-95%) of the work on One core and random less important stuff gets multi-threaded.

And Factorio is, unsurprisingly, in that camp as well(And it's unsurprising because nearly every program is this way). Most of the work gets done on a single core, and a few less important things are threaded out to other cores.

As a result, That 8-15% cpu you're talking about is likely already a good portion of the way to the upper limit of what the game can even utilize from your system. You're likely to never actually hit 100% utilization unless you're doing 20 completely different things at once forcing your computer to distribute each to a different core to balance load (EG: Running a game, running a stream, running a browser, processing file actions in the background, running this and running that, etc etc, all at once).

Just cpu consumption from one game, though? Nah.

To be clear, Task manager and other cpu tracking solutions generally show the average load of all cores, and do not go out of their way to display the individual core utilization. Which means when one core is at 95%, and the other 11 cores are at 5% because you've got next to nothing going on in the background, the number you get back from those is 12.5%.
กำลังแสดง 11-20 จาก 293,911,170 รายการ