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在「Off Topic」討論區內
134
Can you name a bad movie you thought had potential?
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UndeadKingUK
在「The Sims™ 4 綜合討論」討論區內
0
Sims 5 thoughts and requests...
Eleven years since Sims 4 was first released. EA must really be scraping the bottom of the barrel for further DLC so Sims 5 must be on the horizon.


Firstly I've almost none of the expansions and other DLC so I'm very much coming from a vanilla perspective.

1) Overall I think the look of the game, game systems, and game balance are all good. I think evolution rather than revolution here. Sims 4 plays better than Sims 3 and looks better than Sims 3 and felt far more in common with Sims 2.
2) Starting maps were a lot smaller than Sims 3 and Sims 2. I'd far more like bigger maps with more going on than ever more refined graphics. Even for base game there should be more to do.
3) Where you own the relevant maps Sim wants should take you to other areas and other activities. The basic play loop I felt was more repetitive than either Sims 2 or Sims 3. That's why having larger maps with more activities would be a big improvement.
4) Just throwing it out there for discussion. Perhaps as well as functional scores objects should have ambient scores for styles - Like Goth, corporate, tech, grunge, nature lover etc.
5) When browsing objects it would be good to have a button to indicate which one your Sim desires the most. This is why style scores are important - otherwise they are always going to ask for the most expensive. And some indication about how happy the new object would make them so you're not wasting money on something your Sim hates.
6) For stacks it should be far easier to sell some, not all, of the items.
7) I'd like to see shops again.
8) Did anyone consider that a Sims game in 2025 has no coffee shops ?
9) This is a pretty big one. Sims 2 had some very strange and unusual households - even in the base game. Sims 4 in comparison is the Stepford wives. It would be nice to have some real character about people and individualisation in interactions. Don't go any meaner than you have done in either 2 or 4 though because you'll end up with a radically different game experience.
10) You do realise that there's more to the world than the USA don't you ? Setting maps in the UK, France, Germany, Italy, India, China and Japan all offer interesting architecture and culture. I think everyone who lives somewhere else in the world could big up their own country.
11) Perhaps this is because I don't own the Seasons DLC but having a central area where various festivals are held would be good. Really swimming pools and seasons should be base game.
12) You could use the game engine to come up with various big variations on the game play. I'd love "Sim Soaps" where you'd dial up all the interactions and then at the end of each day the game would show you a playback of the most important events like a Soap. In Spinal Tap style turn everything up to 11. The UK alone provides four major different styles - Hollyoaks, Coronation Street, Eastenders, Emmerdale. Sims space station - think the fun people could have recreating Deep Space 9 or Babylon 5 using the Sims engine. The game you've created has far more potential than just creating new chairs and tables.

S.x.
在「The Outlast Trials 綜合討論」討論區內
6
1
I just did a Solo Rebirth and it didn't even count
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ShockedHearts
在「Hardware and Operating Systems」討論區內
22
Very basic questions around future desktop purchase
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wing0zero
在「Off Topic」討論區內
28
Write a brand new sentence.
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Final Kat
在「BeamNG.drive 綜合討論」討論區內
0
НЕ ДЕРЖИТСЯ ПУШКА НА GAVRIL D-SERIES!
193
Battlefield 6 Open Beta
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Aura.
在「Sacred Gold 綜合討論」討論區內
4
I bought it, but I can't play it!
在「Battlefield™ 6 綜合討論」討論區內
2
Can't I play early access without owning the game?
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Sakai
在「Dune: Awakening 綜合討論」討論區內
37
5
FUNCOM Lied To Everyone And Is Now Trying To Piss Off Those Who Are Left
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Stavinsky
引用自 Freya Sessrúmnir
Isn't there also a lot of multi-boxing in EVE? I see people bringing up that every now and then.

There was, and probably still is. But CCP finally saw the light when some players started to bring multi-boxing into fight and their 20+ fleet were one shooting big ships. But they did not see the light when those multi-boxing were used to mine in null sec, but perhaps because it was used a lot by some corporation I will not name, but that had the worst human as a leader, one who called for his cohort to harass someone in game until the victim would commit suicide.



引用自 Talbrys

Yes, it totally wasn't the slew of failed side projects that caused the financial problems. :steamfacepalm:

Oh they had financial problem before the side projects, they were already having a very slowing down of financial entries when I was playing the game between 2007 and 2010. And already went into the micro transaction around that time with their crazy high costs 'cosmetics' for your avatar. But yes, the side projects really got them plunging and needing to be bought.

But I guess that when you don't prevent toxic players to be ravaging the numbers of your players and even clap with both hands when some scam others, and barely react when some hackers destroy some corporations, you are bound to hit the wall at a moment or another. And when you ban someone for only 30 days after he encouraged the peoples to harass someone until he commit suicide, and you only ban that guy because the representative of Sony and Nvidia start to tell you how bad that looked... That make me think there is a problem at the Lead, with peoples who clearly should not be at the helm of any project. Because when you are some sociopath, it's hard to realize how bad some game designs can be and how that would impact your company in the long run.
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