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目前顯示第 31-40 項,共 294,667,276 項
在「Call of Duty® 綜合討論」討論區內
8
3
CODField 6
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JankoDaTapo
5
2
"When update?!" - A necessary response.
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loisachlady
在「Broken Arrow 活動與公告」討論區內
71
12
Broken Arrow - FAQ
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Jvke
在「World of Tanks: HEAT 綜合討論」討論區內
0
Czy dodacie czołg rudy 102?
在「Delta Force 綜合討論」討論區內
14
Delta Force 24h peak 198,598 players vs Battlefield 24h peak 46,926 players
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Kälävätys
10
WHO GAVE THE NECRONS TRIPODS
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Weaver
在「Counter-Strike 2 交易專區」討論區內
0
m9 and butterfly
11
Thoughts for Frosty :) (woopsies, I mean Lenny)
在「Tropico 6 活動與公告」討論區內
141
9
Tropico 7 - Announced for Release in 2026!
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PEACEOFWAR
在「Team Fortress 2 綜合討論」討論區內
6
give medic a jarate type weapon
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Vindicator
引用自 Punished Eighteen-Counts Trevor
引用自 Vindicator
uber is the main point, everything has some form of uber, even quickfix has added healing, we need some form of uber im sorry.
I really don't think your understanding of game design is that deep if you think he MUST have uber. In fact, there is no single "must have" mechanic for any class. That kind of thinking is extremely restrictive and prevents you from doing fun things. Nine classes with unique core identities that you must maintain is restrictive enough while still letting you get away with a ton of fun ideas, even if Valve eventually said "♥♥♥♥ it" and gave Demo a subclass that effectively inverts his role. It's good to have limits, in fact limits bring creativity, but too many limits is constricting. Medic is intentionally supposed to be a strong utility class, but he doesn't need to have uber to do that. Burst healing on its own is damn strong to the point it's one of the biggest problems people have with the Crossbow and AOE healing is underutilized in TF2 for a reason. Having both would be cracked without any proper balancing, which is why no Uber is a worthwhile tradeoff.
I was considering breaking Uber into bars like the Vaccinator and having each of them allow you to use an AOE heal, but having to manage two resources on a single weapon seems like way too much work for what likely wouldn't be much reward.
Anyways, my personal philosophy is that a weapon is allowed to exist as long as it fits the class's identity. Demo could get a sledgehammer he can throw as a secondary weapon, Heavy can trade his minigun for a riot shield, Spy can do jujutsu and break people's necks instead of backstabbing. If it fits the class's theme or role and you can make it work, then it's a good idea.
okay, crit boost to everyone in the throw for 12 seconds on full uber right click throw
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