搜尋結果

目前顯示第 1-10 項,共 293,874,128 項
0
Bugs
剛才
dfifd
在「Counter-Strike 2 綜合討論」討論區內
0
give turks their own servers
剛才
ez win
在「Is This Seat Taken? 綜合討論」討論區內
0
Level 2 - Brussels SOLUTION
剛才
pasifika978
Bus
Rows are from top to bottom (row 3 has only 1 seat at the back). Standing answers are provided in order with rows 1 and 2.

Stage 1
Row 1: Klaus, Derry, Olivia, Evelyn, empty, Anabela
Row 2: all empty
Row 3: all empty
Row 4: Hiroshi, empty, empty, empty
Row 5: Rupert, Luca, empty, empty, Winnie, Yuki

Stage 2
Row 1: Klaus, Albert, Olivia, Evelyn, Asher, Anabela
Row 2: empty, empty, empty, empty, bag, empty
Row 3: Anta
Row 4: Hiroshi, Aubrey, empty, empty
Row 5: Rupert, empty, Kai, Joao, Winnie, Yuki

Stage 3
Row 1: Klaus, Li, Olivia, Evelyn, Asher, Tony
Row 2: empty, Aubrey, empty, empty, bag, bag
Row 3: Anta
Row 4: Hiroshi, empty, Nat, empty
Row 5: Rupert, Albert, Val, empty, Joao, Kai

Stage 4
Row 1: Val, Hiroshi, empty, Natalia, Asher, Tony
Row 2: Nat, Anta, empty, bag, bag, bag
Row 3: Albert
Row 4: empty, Nisa, empty, Aubrey
Row 5: Klaus, Rupert, empty, Artemis, empty, Maku




Diner
Table 1 is upper left, 2 is lower left, 3 is lower right. Answers provided in person-food-person format on tables (top then bottom, separated with ‘|’), and person + food for counter. Don’t worry about extra food.

Stage 1
Counter: empty (unless you place Noah here)
Table 1: Laura – Fries – empty | Aria – Burger – empty
Table 2: Noah sat anywhere (or at counter)
Table 3: Zo – Coffee – Angela | Tariq – Burger – empty

Stage 2
Counter: Flynn + Burger on any seat
Table 1: Mateo – Fries – empty | Empty – Burger – Ishani
Table 2: Noah sat anywhere
Table 3: Zo – Coffee – Angela | Tariq – Fries – Tony

Stage 3
Counter: Angela + Coffee, empty, empty, Noah
Table 1: Mateo – Fries – Freia | Dorian – Burger - empty
Table 2: empty – Burger – Val | David – empty - Nat
Table 3: Flynn – Coffee – Quinn | Ishani – Fries – Tony

Stage 4
Counter: David, Flynn + Coffee, empty, Gianna + Coffee
Table 1: Nat – empty – Lin | Val – Fries – Tony
Table 2: Evelyn – empty – empty | Atlas – Burger – Derry
Table 3: empty – empty – empty | Goren – Fries- Dorian




Cinema
Rows as given on screen (1 at the front, 3 at the back)

Stage 1
Row 3: Ava, Zoe, Aiden, empty, empty, Freia, empty
Row 2: empty, empty, Luna, Gaia, empty, empty
Row 1: Mateo, Marlowe, Tijani, Laura

Stage 2
Row 3: empty, Maku, , empty, Eliana, Macia, empty, Alexsei
Row 2: Lin, empty, empty, empty, Sophia, Rei
Row 1: Nazli, Elisabeth, Li, Miles

Stage 3
Row 3: empty, Amelia, Klaus, Sicily, empty, Jesse, empty
Row 2: Nat, Val, Remi, Emre, empty, Anna
Row 1: Kori, Maeve, Mur, Marti




Boat

Stage 1
Top: empty, empty, Sloan, empty, Rowan, Aurora, Dorian
Middle: Tolga, Sophia, Maeve
Bottom: empty, empty, empty, Goren, Maria, empty, Jordi

Stage 2
Top: Lucia, Matthew, Ryo, empty, Albert, empty, Dalia
Middle: Avery, empty, empty
Bottom: Elisabeth, empty, Farid, empty, Adley, empty, Amos

Stage 3
Top: Alexsei, empty, empty, Laura, Winny, Harper, empty
Middle: Marlowe, Mika, Hiroshi
Bottom: Rei, Gosho, empty, Onox, empty, Remi, Kari

Stage 4
Top: empty, James, empty, Ellison, Ava, empty, Tariq
Middle: Oliver, Noah, Nadia
Bottom: Charlie, empty, empty, empty, Samuel, Nat, Val




Train
Row 1 at the top, 4 at the bottom. Luggage puzzle is very straightforward so no answers given

Stage 1
Row 1: Mateo, Işik, empty, Marlow, empty, Kaari
Row 2: empty, Jack, empty, empty, empty, empty
Row 3: Ishani, Dorian, empty, empty, empty
Row 4: Matthew, empty, Avery, empty, Berke

Stage 2
Row 1: Yuki, Mateo, Gianna, Sloan, empty, Kaari
Row 2: Berke, Nat, Jade, Victoria, empty, empty
Row 3: empty, empty, Ishani, Charlie, empty
Row 4: Avery, empty, Matthew, empty, empty

Stage 3
Row 1: Yuki, empty, Noah, Luca, Ishani, empty
Row 2: Berke, empty, Avery, Olivia, Charlie, empty
Row 3: Nat, empty, empty, bag, empty
Row 4: Mateo, Lucia, Hiroshi, Emra, empty

Stage 4
Row 1: Yuki, Sebastian, Avery, Rupert, Mia, Aria
Row 2: Hiroshi, Amelia, Lucia, William, Youseff, Charlie
Row 3: Nat, Theo, Gosho, empty, empty
Row 4: Mateo, Wyatt, Amos, Asher, empty




Picnic Bonus Level
As far as my testing could tell the exact locations of the individuals were less important than their groupings so that’s how I’ve written them out identified with G1 and G2.
Make sure to keep the members of the groups together within their sections, but individuals can swap exact places with little-to-no hassle. If there are issues with exact placement (dislike of bubbles and sunscreen especially caused some snags) then either switch the group or move the individuals within the sections.
To start change the bug-attracting light so that one of the top lamps is on. It doesn’t matter which one, so swap if the group it’s near doesn’t like bugs (keep it with Gianna and it should always work).


Stage 1
Benches: G1 - Nazli, G2 - Sicily, Winnie, and Emma
Dancers: no dancers
Big Rug: Tariq, Jesse, and Maeve can sit in any configuration, but keep Klaus on the right side of the rug
Small rugs: Aria sat anywhere

Stage 2
Benches: Murat on one, Oliver on the other
Dancers: G1 - Farid + Işik, G2 - Avery + Natalia
Big Rug: Tariq, Jesse, and Maeve can sit in any configuration, but keep Klaus on the right side of the rug
Small Rugs: Aria and Nazli can sit in any place

Stage 3
Benches: G1 - Murat, G2 - Gianna + Oliver
Dancers: G1 - Farid + Işik, G2 - Avery + Natalia
Big Rug: Lorah, Val, Roshan, and Nat
Small Rugs: G1 - Kari + Nazli, G2 - Aria + Finch

Stage 4
Benches: G1 - Kari, Flynn, and Nat, G2 - Jayden + Gianna
Dancers: G1 - William + Farid, G2 – Gosho + Natalia
Big Rug: Hiroshi, Joao, Teo, and Val
Small Rugs: G1 - Aria + Atlas, G2 - Nazli + Roshan
在「Starfield 綜合討論」討論區內
31
This whole front page is just...
剛才
Mick Salvage
在「Llamalandia 綜合討論」討論區內
4
combat/killing
剛才
löyly
Thank you so much for your reply and for considering these things!

I think you might be assuming that everyone has experience with combat/action games so a "light" version of that would be "cozy"? From what I see, that's not true for a lot of "cozy gamers". My own background is in point & click adventures, puzzlers, strategy/sims, games focused on story and peaceful exploration etc.

Another piece of feedback, and maybe why I didn't notice that the intention was just knocking out the snakes: I couldn't finish the demo because I was stuck at the second puzzle. Should I have been able to pick up that little animal (baby llama? I thought it looked like a rabbit) that disappeared into the ground? I don't know if it was a bug or if I was too slow.

So then I made a friend with a background in combat games try the demo. He picked up the... llama baby? (and was like "What am I supposed to do with the rabbit?" lol) and was able to do the puzzle to open the door - but only after I explained to him how the puzzle worked, because he didn't find it intuitive that the follower llamas had to wait at the *bigger* platform.
My combat-experienced friend had no trouble dealing with the snakes and that other predator, but it looked like I would have.

Also... Those predators can kill llamas or at least their babies IRL, right? That makes it not funny and lighthearted by definition for me.

I know there's a very vocal group of gamers that demand combat for absolutely every game, but if you could add a mode without enemies then that would be great for players like me.


Thank you for making the platforming parts so forgiving btw! That's another genre I have little experience with and zero talent for, but I didn't fall one single time (so I guess it's not possible? lol).
在「Off Topic」討論區內
302,694
48
Your Current Status
剛才
saranacX
在「Counter-Strike 2 交易專區」討論區內
0
🔥🔥🔥TRADE KNIFE GLOVE STICKERED AND PLAYSKINS 🔥🔥🔥
剛才
Nick
2
Don't feel bad about not getting access to this alpha.
剛才
Disco
在「Battlefield™ 6 綜合討論」討論區內
329
1
Just post ONE WORD: "Good" or "Bad"
剛才
Cringeometer
目前顯示第 1-10 項,共 293,874,128 項