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I forum "Off Topic"
238
U.S. trending towards martial law and Fascist takeover
0
Accepting surrender should result in capturing materiel - or it being counted as destroyed.
19
1
Performance is confirmed to be atrocious.
3
Loving it so far~ BUT
Nyss
Kim_Min
(KR)
조작감이 매우 부드럽게 구현되어 있고 이에 맞게 캐릭터가 움직여 자연스러움이 더해졌어서 플레이하는 내내 큰 불편함이 없었습니다. 또한 전체적인 분위기가 캐주얼하게 잘 잡혀 있어서 가볍게 즐기기 좋은 환경을 제공해주셨다는 점이 인상적이었습니다.

다만, 그래픽적인 부분에서 캐주얼함에 집중하신 만큼, 게임만의 독창성이나 고유한 개성이 다소 부족하게 느껴졌습니다. 향후에는 게임만의 색깔을 더욱 강조할 수 있는 시도가 필요할 것 같습니다.

멀티플레이 환경에서는 최적화 이슈가 확인되었습니다. 특히 호스트의 경우 클라이언트들의 지연 현상을 모두 떠안는 듯한 모습이 있었고, 그로 인해 호스트만 유독 심한 렉을 경험했습니다. 참고로 테스트 환경은 RAM 64GB, GPU RTX4060이었으며, 사양 문제는 아니라고 판단됩니다. 이 부분은 꼭 개선이 필요해 보입니다. 또한 초반부터 후반으로 갈수록 난이도가 올라감이 느껴져야 하는데, 그냥 몬스터 수만 더 늘어나는 느낌이였습니다. 난이도 적인 부분에서 벨런스 조절이 힘듦을 알고있으나 난이도 적인 부분을 다듬어 주시면 조금 더 재미있고 어렵게 플레이할수 있지 않을까 싶습니다.

긍정적으로 기억에 남았던 부분도 있습니다. 멘홀 속으로 들어가 아이템을 구매한 뒤 다시 전투에 참여하는 시스템은 독특하게 다가왔습니다. 또한 친구들과 함께 협력하며 플레이할 수 있었던 점은, 단순히 전투 이상의 재미를 제공하며 플레이어 간의 유대감을 형성해주는 경험이 되었습니다. 특히 가장 좋았던점은 포지션을 정하는게 없으며 캐릭터가 겹쳐서 4인 모두 똑같은 캐릭터가 가능했다는점이 인상깊었습니다.

종합적으로 말씀드리자면, 이번 데모는 충분히 잘 만들어졌고, 완성도를 높여나간다면 더욱 훌륭한 작품으로 발전할 수 있는 가능성이 엿보였습니다. 완성판에서의 변화와 성장을 기대하며, 즐겁게 플레이할 수 있었습니다. 추후 더 많은 기능이 추가되어 완전한 게임이 되었을때,
그 순간에서 뵐수 있기를 바라며 개발자 분들과 그 외 팀원분들을 응원합니다..!

(ENG)
The controls were implemented very smoothly, and the character’s movements felt natural in line with them, which made the overall gameplay experience comfortable without any major inconveniences. In addition, the overall atmosphere was well set in a casual tone, leaving a strong impression as it provided a light and enjoyable environment.

However, since the graphics focused heavily on a casual style, the game’s own uniqueness and distinctive identity felt somewhat lacking. It would be great to see more attempts in the future to emphasize the game’s unique characteristics.

During multiplayer gameplay, optimization issues were noticeable. In particular, the host seemed to bear the latency of all the clients, which resulted in severe lag experienced only by the host. For reference, the test environment was RAM 64GB and GPU RTX4060, so it is unlikely that this was caused by hardware limitations. This is an area that should definitely be improved.

In addition, while the game should ideally give players the sense of progression in difficulty from the early to later stages, it currently felt more like the challenge only increased by simply adding more monsters. I understand that adjusting difficulty balance is a challenging task, but if this aspect is refined, the game could offer a more engaging and rewarding level of challenge for players.

There were also several positive aspects that stood out. The system where players enter a manhole to purchase items and then return to the battle felt quite unique. Furthermore, cooperating and playing together with friends provided more than just combat fun—it created an experience that strengthened bonds between players. What impressed me the most was that there were no fixed positions or restrictions on character selection, which meant that even with four players, everyone could play as the same character. That flexibility left a very positive impression.

In conclusion, this demo was very well made, and I believe that with further refinement, it has the potential to evolve into an even more outstanding game. I look forward to seeing its growth in the final version, and I truly enjoyed the playthrough. I hope that more features will be added in the future to make it a complete experience, and I look forward to the day when I can meet the game again in its fully realized form. I sincerely support the developers and the entire team.
20
why do you give me minions if they do absolutely no damage
Ursprungligen skrivet av Hiroko:
Ursprungligen skrivet av Nightsbane:

How massive because right now they're massive ♥♥♥♥
accuracy for Attacks removed (spells don't use accuracy to begin with)
- nodes are replaces with other minion buffs
- affixes on gear don't roll, making other useful affixes more likely

minion active skills are like 10-20% stronger dmg wise

Skeletal Arsonist: Explosive Demise is now an Attack instead of Spell, dealing 300% Attack Damage. Now deals additional Fire Damage equal to 8% of Minion's maximum Life (previously 12%), and can now target Minions with 30-1096 Life or less (previously 27-913).

Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).

Skeletal Cleric: Quality now provides Revived Skeletons are immune to damage for 0-3 seconds after being revived, instead of 0-30% more Maximum Minion Life.

Skeletal Frost Mage: Has a new Command Skill: Ice Armour. Ice Armour coats minions in an area in frost, reducing the damage they take from Hits, causes enemies that Hit them to take Cold damage, and counts as Frozen for other effects and Skills.Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.

Skeletal Sniper: Command: Gas Arrow cooldown is now 6 seconds (previously 8). Gas Cloud now deals 80% Attack Damage (previously 70%).Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.

Skeletal Storm Mage: Command: Death Storm now deals 154-551 to 873-3121 Lightning Damage at Gem levels 11-20 (previously 128-459 to 727-2600). Bolt and Shocked Ground radius is now 2 metres (previously 1.8). Projectiles now Chain 2 times at all Gem levels (previously 2-4).

Unearth: Can now be used on dead Skeletal Reviving Minions, once per death, to create a Bone Construct. Bone Constructs created by Unearth now have a dash attack they can use to close the distance to an enemy. Quality now also increases Bone Construct movement speed. The description has been updated to indicate that larger Corpses can create more than one Bone Construct.

There are other changes that indirectly effect minions like elemental curses/exposure being combined to apply to all elements, curse/exposure effect scaling down against higher rarity enemies (50% to bosses), despair buffed from ~20% to ~40%, not being limited to 1 of each support in your entire build, buffs to warcries/banners, sources of 'reduced' reservation being replaced by 'additional' efficiency, more new pass tree nodes, etc. There is a new persistent skill that will send bugs to attack/poison nearby enemies that you can maybe use as an autobomber or auto-debuffer. Honestly its A LOT of different factors and hard to say at first glance if its a buff or nerf overall, or by how much either way.

Sorry but what do you mean by "affixes on gear don't roll, making other useful affixes more likely" ?

I did Lich in 0.2 and wondering if i wanna go Infernalist or Blood Mage for 0.3.
3
I can't play dragon's dogma
0
Am i missing something? (Club invites)
26
4
this is quite possible the worst racing game on steam
Nyss
RUSSTYRUSS
55
Authorship is more than claiming an idea
10
Silencers
Nyss
Wolf
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