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My feedback
If I treat this as a prototype I see potential on it. These are my suggestions:

Modifications:
-Jump+attack should keep jumping while holding jump button (instead of instantly start falling when press attack)
-It's too blatant the way "secret" walls are marked, they should still be marked but in a faded or subtle way.
-Boss should have more different movesets, be faster but with less reach.

Additions:
-Grab onto ledges
-Climb walls and/or walljump
-Crouch and walk while crouch, maybe slide too
-Attack in 8 directions or 360º
-Demon transformation (continously consuming mana or a new demon bar)
-More spells, ranged attack

Reflections:
-The "red aura" mechanic seems a bit silly, you make them not damage on touch but then add it back again? Honestly I would rather keep with the no touch damage but make enemies faster.
-Parry system feels too clunky. I personally would have the player "discover" parry "by error" while using defense in the exact moment by chance. Thus making parry button onto shield button. Then making a new bar for shield strength (if shield is taken too much damage will break defense and damage player)
-Menu perk system is a bit confusing with too much separation, I'd put them all into the same screen to make it easier to aknowledge on one sight.
Also it's too abstract, would be neat if the character will be earning aesthetic changes (as the blue buttlerfly on hair) to let the player know visually which skills/perks is carrying.

I keep track for the new demo content and forward to release!
Continue the good work
22
Will the tailsman endgame be expanded?
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AmnVoss
Ursprungligen skrivet av Raingnyu:
Ursprungligen skrivet av AmnVoss:

But is it half bait? We still have zero elder dragons with the closest being basically a baby that can become an elder whose questline was more an afterthought than a real threat that the frenzy would cause. The three added monsters are all mid tier and instead of adding actual threats (outside elders, monsters like zinogre) they just bump hp and damage hoping it challenges us. Every single event has had the best cosmetics pay walled while we get an old man skin and basically nothing else. Hell they added cosmetics for the handler 2.0 and Gemma and you have to pay money for them.....even the bloody handler costume from world is paid.

I keep trying to get into the game but I keep getting bored with less than 70 hours played while Rise I had 120 hours played at this point and no idea about world as I never paid attention on played time on ps4 but had over 600 hours when I stopped playing in Iceborne, I only remember it being over 100 hours before Iceborne.

How? How is this game boring?

Because the A.I. is terrible! In world and rise I had to be very selective when using DP but in this game the monsters A.I. makes it so it stands around doing nothing about 40% of the time and I can spam DP, I have even counted in a solo match getting off 8 in a row without moving. The A.I. is far less aggressive than the last two games and thus I find it boring. I had to reinstall the game for the seasonal event and played for the first two days of it and stopped playing out of boredom, was about to uninstall again when I saw the FFXIV crossover but lost a ton of interest when I saw it was a machine and not an actual monster.



Ursprungligen skrivet av The Debauchery:
Ursprungligen skrivet av AmnVoss:
The three added monsters are all mid tier and instead of adding actual threats (outside elders, monsters like zinogre) they just bump hp and damage hoping it challenges us.
Zinogre is the same tier as Lagiacrus and Seregios. They're all former flagships, that being Lagiacrus for Tri, Zinogre for Portable 3rd and Seregios for 4U. I'd say Zinogre is the easiest fight of the three by a large margin, since he spends half the hunt just standing there and howling (and is easily flinched out of it by shooting him in the face) and is only remotely threatening when powered up (which can be cancelled by shooting him a few more times in the face).

Anyway... they're not going to give us Zinogre since they only just gave us Lagiacrus, so Thunder weapons are covered. If they were going to give us Zinogre, they'd need to bring out a big Ice Type first so we'd have something to use against him. Gammoth and Zamtrios wouldn't fit in the cliffs, and they don't seem to want to bring out subspecies yet. They don't want to bother with Elder Dragons either... so.... it would probably have to be Barioth, Legiana, Goss Harag or Lunagaron.

I am going off my experience of watching players deal with monsters and Zinogre, Braky and the Title update non elder dragons added in world when added destroyed a lot of players while when Steve was added to rise he kinda just got walked over (well most monsters in rise got walked over). I wouldn't mind some of those you mentioned but just like me wanting Nargacuga back it is more of a he is my favorite monster and not really a big threat to players when added from my experience. Then again how passive the A.I. is in this game I am not sure any of these monsters will be shown justice.
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New Surveyor bugged?
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ethorin101
2
will there be a gigantic alien monsters that hunt us in planets ?
Nyss
Dan2D3D
12
Cars need updated
Nyss
DeadPoly
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2
🎮 BF6 Dev Team Updates & Changes *8/21*
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Shikii
4
1
Dashing should be directional not backwards.
Nyss
konogus
7
Looking for fellow girls to play!
0
Keyboard only controls?
92
3
Woke? Not woke?
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