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1,301
144
The long-awaited HELLDIVERS™ 2 x HALO: ODST Legendary Warbond arrives August 26
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TheTacoOfTruth
133
3
Bug Report & Feedback
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msoto3260
4
fact i cant play the demo and i dont even own the game
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resonance
3
Cold Heat Stroke
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The Cuddly Assassin
12
1
UNDERGROUND RE-REWORK
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Blanch Warren
5
Please protect the legit players
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vexille.g
Publicado originalmente por insettoinfetto:
Publicado originalmente por vexille.g:
If they introduced the same bot to official servers, it would help either confirm or alleviate doubts about an opponent in some cases. The discord cheater reports is half full of valid hacker reports and half full of players who probably got killed by NPC's and mistook them for players, but in almost all cases it happened on official servers.

I'd say that devs already have this kind of "tools" and much more.
And making them public could ruin the game. Not knowing who killed you but knowing who you killed (BCU) is part of the game itself.

They are very responsive on discord, at least in my personal experience.
And yes, the perfect Aim of NPCs could be mistaken as cheater attack.

What is missing now is the feedback.
Dev should share with us when a cheater is caught. When proof is enough for a ban a report on the server should be posted. Players loggin in and seeing the last banned players for cheating give a lot of good wibes!

Publicado originalmente por vexille.g:
But I suspect first they would need to find a way to prevent hackers being able to loot storage without lockpicking the locks first. Also to prevent them from being able to see buried boxes.

YES! I posted few posts about this.

Buried chests should not be visible (mould, Icon in focus mode, etc.) so item database is not queried as soon as a player is nearby.

Buried chests should be "rovered" by a "Search Around" function that require some time (5 min?). Check my posts for the rest of the idea.

In this way you can't find a buried chest by chance but you can still find it if you see a player moving around an area.

Publicado originalmente por vexille.g:
Even if they fixed all the above, I would still be reluctant to leave valuables in my base, instead of my alts at trader (Danny and Luis who supply clothes to my female character), simply because raiding right now is super easy. Until it becomes time consuming and expensive to raid, I only build bases as bait.

Bases have no use, except to store vehicles.

Why would it be better to not know who killed me? I certainly prefer to know and additional information like weapon used and distance allows me to get an idea if it was a legit camper who sniped me or some joker with aimbot using a pistol.

Not having this information on official for example, leads to a lot of cheater reports, because often someone can get killed by an NPC with aimbot and a player especially a new one can mistake it for a player with aimbot.

The more information a player has, the easier it is to rule out foul play, hence avoiding false cheat reports on discord.

There seems to be a cheat report on discord more than one an hour. I very much doubt devs look at most of them, especially the ones based on suspicions rather than hard proof with a video and the reasons for those suspicions is lack of information supplied to the player about who killed them and how.

Also it makes sense that Tec01 would tell the prisoner who downed them on respawn, because revenge violence gets more viewers than some random thuggery, as then the viewers can follow the story to see if their hero manages to avenge his or her death.

Besides the identity of the PK being revealed in chat by AI bot, does not actually directly hinder them in any way. It is not like they walk around with a name tag above their character and knowing their name does not help anyone in locating their base.

If it was real life, then not only would Tec01 tell the character who killed them but also would probably show them a video, filmed from a drone, to make it easier to track the enemy down and also to stir up some anger. They may even give the character a tracker of some type like the ones NPC seem to use to locate the player, though for balance it would only show a rough direction not their exact location on a gps.
18
1
I guess we who preordered the blood moon edition get all the content right?
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PocketYoda
Publicado originalmente por Kunovega:
Publicado originalmente por PocketYoda:
Probably technically yes but i believe Paradox is considered AAA.

Not really, You can literally google/search this and Paradox themselves will tell you they don't even consider themselves a AAA studio/publisher.

The difference is typically cost of development and broad reach. COD is a AAA game, costing 100's of millions of dollars and getting 100's of thousands of players.

The typical Paradox game is costing millions, literally a fraction of a AAA budget and is targeting a niche audience where they would be happy with 10's of thousands of players, not 100's of thousands.

Paradox sits in the middle of the spectrum, they aren't a small indie game studio. They are a mid-tier developer and publisher in their own right; but they aren't on the scale of the larger studios and never have been. Their budgets are modest and they target niche audiences that the AAA studios overlook and that the indie A studios can't afford to service.

AAA studios are on the scale of Ubisoft, Square-Enix, EA, Blizzard, Rockstar, with budgets in the 100+ million dollar range per game. They bank on mass appeal and trend chasing and make their money on volume with small margins.

AA studios fill the middle ground: Frogwares, Rebellion, Stardock Entertainment, Warhorse, Remedy, Paradox, etc. They spend millions, but not 100's of millions and their return on investment comes from finding the right niche audience and charging a higher price per dollar invested*, while trying to appear as a good value. They can make a profit even with a smaller number of sales and a smaller MSRP, because their margins are better overall.

Below that are basically small scale studios, you can grade them from A, B, C, D all the way down. It's all about budget and size. Games that cost less than a million to develop/market wouldn't be an AA.

It's not a knock on Paradox, they know what they are, they try not to inflate their budgets and keep their base prices slightly below AAA standards. They typically make up for it with large volumes of DLC, because if their niche audience is happy they'll keep throwing money into it and DLC have an even higher return on investment as they typically cost less to develop than making a new game.

If they screw up they cut their losses and move on to the next project. Their recent failures and bankruptcy scares have been from trying to reach too far too fast. The AAA space is already crowded and would cost them their entire yearly operating budget to even attempt one game and it would tank them entirely if it failed. They don't have the operating cushion to take those risks without diluting their ownership pool by taking on more investors. (which I hope they don't do, it's step one in becoming just another generic AAA monstrosity chasing board room check lists instead of making fun games)

There's a lot of variables here, we could talk about for example Two Point Studios, they are an AA developer owned by a AAA publisher (Sega). Multi-studio conglomerates make this a more complex discussion.

Paradox is an AA publisher that partners with AA and indie studio collaborations, some owned and some contracted. Their closest comparisons are Stardock and Rebellion; not the AAA listers: Ubisoft, Rockstar, EA, etc.

(*A higher price per dollar invested doesn't mean a higher price to the consumer. It's more like a AAA game might make back only $5 per sale and makes money on volume despite the higher price tag, too much of their costs were eaten by development and marketing. While an AA game might make back $10 per sale, despite being a lower MSRP for the consumer, because their cost to develop was so vastly lower than the AAA game spectrum ~ just a general comparison ~ I could go deeper into the marketing scale but that might take pages if you aren't familiar with the basics already)

Anyway… I could give you half a century of gaming history but I think that's enough for today…
I see ok must be a rather big AA then.
17
wow lets laugh at our players more xD
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The Vengeful Sins
1,301
144
The long-awaited HELLDIVERS™ 2 x HALO: ODST Legendary Warbond arrives August 26
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Alex With Depression
En el foro "Off Topic"
111
Let's talk about space
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kbiz
Mostrando 1-10 de 294,629,327 aportaciones