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正在显示第 81 - 90 项,共 294,849,229 项条目
在论坛“Deutsches Forum”中
1,033
17
Nur nicht blau
2 分钟以前
Obelix
4
Battlepass fatigue
2 分钟以前
Wandspeck
5
PSA grading below 4 shouldn't happen from pulls you do yourself
2 分钟以前
malogoss
在论坛“FragPunk 综合讨论”中
2
Balance the guns?
2 分钟以前
smokratez
在论坛“Lost Light 综合讨论”中
0
Куда катится игра ?
2 分钟以前
Батька
19
August 20th Update: New Ready-to-Win Feature, Bug Fixes & Stats Live
2 分钟以前
至圣斩
在论坛“Counter-Strike 2 交易”中
0
💚[H] ★ Bayonet | Safari Mesh MW [W] fair offer💚
2 分钟以前
NSFW
在论坛“Valheim 活动与公告”中
238
25
Word from the Devs: Ready For A Fight!
2 分钟以前
Maykel
I’m glad to see that you’re revisiting existing mechanics as well as expanding the mid-game stage. I really hope this won’t be just one of a few updates. What worries me a little is the pace of development compared to how much content has so far come from mods, and how much has been delivered originally by you as the developers (here I’d like to point to the “roadmap” you announced after the game’s release and first success).

That said, thank you very much, and I truly hope that even after the release of the last planned biome you’ll keep expanding and tweaking the game with small updates like this one.

I’d even go as far as to imagine a future expansion — something like forgotten lands beyond the edges of the current map, shaped as oval islands ranging from idyllic realms to challenge-filled zones with new monsters and bosses. And maybe, at the very end, some kind of divine circular arena where we can fight all previously defeated bosses at once? That would make for a beautiful endgame, whether for farming trophies or testing ourselves solo or with friends.

I’m also looking forward to more updates featuring unique dungeons to explore.

And please, the system of finding and owning items really needs more uniqueness. Yes, there’s a good amount of content and an equipment upgrade system, but the game is missing that extra spark. It’s almost begging for something like rune enchanting, with different bonuses depending on the direction we want to take our character. Runes could drop from monsters or bosses, or some weaker ones could be found in world chests — especially since opening chests in the current game loses its sense of fun after a certain point. Maybe even forgotten graves of fallen warriors, with buried chests or skeletons of once-wandering Vikings carrying runes with them.

Items upgraded with runes could glow faintly or emit subtle star-like dust effects.

I hope that one way or another, you’ll keep developing the game to the point where I’ll always be excited to return to it — just like I am now, or even more so.
在论坛“Stardew Valley 综合讨论”中
0
Джо-джа март склад та відкат днів
2 分钟以前
tibaggu
864
29
Counter-Strike 2 Update
2 分钟以前
3ᴡ
正在显示第 81 - 90 项,共 294,849,229 项条目