Результаты поиска

1–10 из 294,222,424
53
8
Stellaris Dev Diary #388 - The Wilderness and 4.0.22 Preliminary Release Notes
Только что
Hate Bear
5
Domestic animal like rabbit, guinea pig keep making animal filth
Только что
Plasticheart
3
my green ramp deck played 12 rabbit aggro decks in a row, so i deleted it.
Только что
Zlehtnoba
3
dlss preset K override broken? dlaa override broken?
Только что
mookymook
34
Has anyone beat Everdark Libra trio ?
Только что
Hanzo
40
AA release price for what amounts to a PATCH?
Только что
Mydia Stardream
3
Signaler un bug / Support technique
Только что
Fifrelin
14
6
The REAL problems of this game
Только что
graystripe
Автор сообщения: Heroes44
I played again to see if there are things I not mentioned earlier or if any statement I made was wrong. This time I played: Keys of Subversion, which is a large map, I played again on the hardest difficulty but this time I took the Children of the Source. It took me 8 hours to clear the map and win. It was actually a perfect map to test out how the AI plays, because there is 4 identical section, each separated by different colored barriers which need their own colored keys .

Here's what I gathered:

The AI played passively

There was absolutely no pressure on me the entire time, I intentionally didnt rush anything yet I was so ahead, by the time I was clearing out the first AI in its territory, the others were not even capturing their farthest goldmines. I left my main town with no army the entire time yet I wasnt ever afraid of losing it. The AI never managed to get the keys and brake the barriers. When I was going for the 3rd AI, it had the keys, but never did anything with it, or maybe it was just too slow.

I played with suboptimal build

I built my Hero with skills I normally not use (Salvage, Brawler, Warhawk and didnt pick Collector this time). Warhawk was very good surprisingly, it allowed me to kite a single stack of enemy which was a "No chance" encounter and I killed it with no losses. So I might reconsider taking it instead of Chessmaster next time.

The most important skill in the game carried me again which is: the Negotiator. This skill is NUTS it allowed me to take an upgraded tier 7 version of our bug race. It made the encounter which normally would have been me vs 10 upgraded Acheron (our tier 7 CotS unit) to this: me buying 5 of them (CHEAPER than if I had to recruit them from my Town) vs only 5 of them instead of the 10. (btw the skill says its only 30% so I dont know how I got 5)

The other broken skill is the Children's racial skill, that allows to revive 15% of your fallen but thats not the broken part, the broken part is that it gives you 18 movement points after EVERY fight. These skills are what make the game FUN, but broken. :D I wouldnt want to play vs that, but at the same time I would be so upset if I couldnt use that any longer, when I play with the robot bug-people. :D

So these things together make the gameplay vs the AI really boring at the end. Having no pressure on the player lets us take everything while the AI sits at home, patiently waiting for its inevitable defeat.

Revisiting my claims about no real identity:

Well, looking at the Children of the Source made me realise they have identity, the all tech bug people with their own healer. It's just that it doesnt matter after you are done with claiming your territory, because in the endgame every fight is essentialy the same. It took me at most 2 rounds to finish them or even 1, regardless of what faction I'm playing: my tier 7 hops accross the battlefield -> kills 3 whole stacks in 1 hit -> gets morale -> kills the other 3 -> the AI is left with 1 stack of unit that gets cleaned up with my tier 6 or shooter. The only exception is when I'm sieging, that takes a little bit longer because of the mines, turrets, walls that block out direct dmg.

Multiplayer might be an entirely different story however.

from your post, it seems that after reaching a certain point in the game, the Computer Ai becomes extremely passive and no longer aggressive anymore.

1) the game developer needs to improve the Computer Ai to be more aggressive than passive.

2) there is a need to have more variety in the game but can't make the game overly complex and complicated.

new races/factions and new buildings is ok, skills and spells also more or less the same as the rest.

let the Computer Ai start with a larger army is also a good idea.

3) the Computer Ai needs to get more bonuses the higher the difficulty is being chosen

if the Computer Ai never got any bonuses regardless or difficulty, then the game is overly too simple.

take for example, if you play the easiest difficulty, the Computer Ai starts with no resources and in the hardest difficulty, the Human Player starts with no resources.

that means if got impossible difficulty, only the Human Players starts with no resources.

----------------------------------------------------

for the negotiation skill, perhaps can lower the percentage.

for example, at expert level, the percentage of the negotiation skill is 20% or 30%.

and it also depends on the size of your army, whether the neutral stacks are from the same faction as yours, how much gold you have in reserve.

----------------------------------------------------

as for the children's racial skill, perhaps revamping it will be good

instead of reviving 15% of your army, reduce the percentage to 5%

as for movement points, it should be dependent on the level of your "logistics" skill that increase your movement points

if there is a spell that can resurrect any group of the army, then the racial skill is indeed broken.

if really got logistics skill that increase movement points, then the skill's percentage at expert level should be 20% at most. which means, the starting level is 10%, then the 2nd level is 15%, expert level is 20%.
107
1
Community Update No.7: Talking About What’s Coming Soon!
На форуме «Counter-Strike 2 Обмен»
0
[H] Butterfly Knife Bright Water, Flip Knife Doppler, Specialist Gloves Mogul and many play skins
Только что
-LostVane
1–10 из 294,222,424