Rezultatele căutării

Se afișează 51-60 din 294,821,541 intrări
În forumul „Counter-Strike 2 Schimburi
0
TRADE SKINSSSSSSS
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eaazzzz1
0
March 23rd Update
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Ajs3d
1
1
Character creation needs to be easier
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Grumpy Old Dude
În forumul „Discounty Discuții generale
8
Skip end day report?
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Glow
3
LowLevelFatalError
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PussyWagon
1
Anyone planning to give Age of Empires IV: Dynasties of the East a negative review?
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Le_Petit_Prince
În forumul „Knightica Discuții generale
0
Feedback / Suggestions
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fnauck
I’ve been enjoying Knightica a lot so far — the core idea is really fun and the atmosphere is incredible. That said, I feel like the game would benefit greatly from a few improvements that could make runs more rewarding and the overall experience more engaging.

1.Meta Progression
Right now, finishing a run (especially when you lose due to bad RNG) feels unrewarding. There’s no sense of becoming stronger over time — no new spells, relics, or units unlocked. For roguelikes, meta progression is almost essential. It keeps you motivated, even after tough runs, and creates a feeling of long-term growth.

2.Unit Synergies & Balancing
At the moment, some units feel almost unplayable, while others are so strong that you end up waiting for them or the run feels lost. Adding synergies between unit types (e.g., bonuses when you field three knights) would solve this. It would encourage experimenting instead of just fishing for the “must-have” units, leading to more variety and creativity in runs.

3.Elite Fights
The “mid” elite bosses feel overloaded — very hard to beat, and the rewards don’t feel worth the struggle. Either toning down their difficulty a bit or buffing the rewards would make them feel more fair and exciting.

4.More Worlds & Variety
Additional biomes with distinct visuals, units, and challenges would really help the game feel fresh and give players something to look forward to.

5.Economy & Income System
An interest mechanic (like gaining +1 gold for every 10 gold saved, which is already hinted at in a relic) would add more tactical depth to runs. It gives players a meaningful choice between spending and saving.

6.Clearer Unit Descriptions
Right now, it’s hard to tell exactly what some units do — their HP, attack style, or abilities aren’t clear. A more detailed description would help players make better strategic decisions and avoid confusion.

its still an awesome game tho:)
20
29
Add Ukraine language pls
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Alar
În forumul „Hell Clock Discuții generale
0
unvisible relic slots
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steve.chief
În forumul „Off Topic
7,073
5
Last poster wins
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Corvus XIII
Se afișează 51-60 din 294,821,541 intrări