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75
China rams its own warship
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Amuro0079
302,928
48
Your Current Status
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Alliesaurus
23
Synchro cup
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LDvergil
1
Tall Trails Soundtrack Available Now!
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Red
0
TOWA TALK | Combat
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acmlgd
139
4
Proving Grounds: Siege Beta NOW LIVE
Originalmente postado por caligero3000:
Originalmente postado por DMT-EZ:
Hi Total war team. First off thanks for choosing to take this challenge on. I think the game is great and one of the best out there, that being said nothing is perfect so here is my feedback after playing all the instalments from the beginning to now. I applaud the creation of a complex sandbox but feel a bit sad that it must come at the cost of developing and adding more narrative campaigns, I like both and want both, not just one or the other. So I am sad that all the campaigns from the first and second game are essentially gone and replaced by the sandbox. It would be great to see a lot more of the QOL innovations made in recent DLC factions applied to everyone else. If it makes the game play better in general it shouldn't be faction specific, that would be my criteria for if and when something should be spread out to everyone else. Good examples of this is the garrisons being able to attack, the government system with Yuan Bo and the forest incursions with the twilight sisters. If every faction had access to these systems it would give the player the tools to play how they like and maintain a region or faction without feeling like a board wipe is the only way to play the game. At present it feels like the game is paradoxical in its experience, on one hand you have this expectation to build up, needing to gather your strength in order to face the pending invasion that will bring and end to your faction. However when you win you don't feel like you have risen to the challenge and defeated the threat. Instead you feel like you yourself have become the game ending force and it is you who now brings total tyranny and destruction to all. So whether you playing as Demons or Empire your only choice is to conquer everything. A system of permanent destruction of a settlement would be nice for factions that want to bring and end to all living life and a permanent and unbreakable faction alliance would be great for factions trying to save the living world, this would create a diversification between the forces of chaos and destruction and the forces of law and order. I would like to achieve a total victory with the empire and have me and all my allies living happily ever after till the next rift in the warp and when I win with the Demons I want the entire map to be lifeless. The siege part of the game needs a big change, the building defences mid battle thing needs a switch to turn it off for the people who don't like it and don't use it. The sieges are not bad they are repetitive with a lot of time cost with no reasonable player experience pay off. I would like a button that allows me to pay for a ploy that forces or tricks the garrison to fight me so that when I don't feel like going through the tedium of attacking on a walled map I have an option. This could come at a reduced loot since you fight the garrison outside the city walls this halves the earnings due to not pillaging and looting the town during the battle. A spin off of this could be that you get the town without damage or a reduction in its development. Some of my favourite maps and ones I had never experienced were the maps where you fight a garrison attacking you from the settlement. I played a few campaigns where I would siege a town and then remove units from the siege army with another trailing lord to trigger the garrison into attacking me, I did this all to get that experience of those maps that I had hardly seen much of in a normal play to win play through. So a button where you force the garrison to attack you as an option would be very nice, maybe even a agent action? Taking the Garrison commanders family hostage forcing him out to fight on the field or a bribe or miss information, some cool narrative ploys could be entertained and give agents on the campaign map a powerful roll. Give players the tools to balance or overpower things themselves, leaders of armies need to be given basic hard stat line buffs for all the different units they have access to. Make it flat and simple, buffs to armour buffs to range or melee weapon damage. I want my lord with his elite veteran, special equipped spear man army. I want to be able to play with what ever units I want to play with and I want to be able to have the choice to make those units good. Being shoe horned into building specific armies for specific lords lowers the replay-ability big time. You just open yourself up to a whole bunch of maintenance, management and public arguments justifying why you chose to make a specific set of buffs the way they are. There is no clear consistent logical benefit to the players experience in the way the current army buffing is done. It mostly feels like I am fighting the design of the game when I want to play my own way and again paradoxically, I am feeling like this in a sandbox. Hope to see some cool improvements to the game and will be watching with interest.
holymoly
couldve been less wordy. But I agree about your reference to wood elf forest incursions on the campaign map for other factions. I wouldnt mind a mod for that.
1
How to turn off or tone down the lightning effects?
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Mike
16
1
Pax Dei - The journey so far
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Tevu
0
鼠标右键不是重击么,为何每次按了是换武器啊
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Rover
16
1
хз чо писать ето для задание
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amleto4ka_61
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