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game population
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Major0Noob
Początkowo opublikowane przez 1lb_tex64:
Początkowo opublikowane przez Major0Noob:

i'm aware, i've played the game for over a year till it turned to a walking sim.

still a walking sim

I'm confused then. We have spawnable depots in towns and mobile spawns within 200m of an enemy-held capture or control point. Are you saying 200m from the front is too far or the spawnable depots IN the town are not convenient enough? A standard infantryman can cover nearly 200m at a full sprint before losing stamina and needing to rest in the prone position for a period of seconds to recoup their stamina (more heavy weapons infantry have LESS stamina - EX LMG, mortarman).

If your experience is a "walking simulator" AND you are aware of how to use the above tools to get into combat quickly . . from what you have described is not a game problem.

yup pretty classic response. 200m is being generous, back when the truck spawn was introduced the spawns were 1km+ away, and its still the same.

game is ok with 200m spawns, boring for everyone when there's only 1 and it's camped immediately. the only solution then was a full scale OP just to get a spawn up, with a full platoon of tanks and 2 squads of inf. nothing's changed, without overwhelming population superiority getting a spawn within reasonable distance is impossible.


ya'll want population and the game needs population to even function, but ignore why people don't play the game. or at this point i guess its "take part in the simulation".

i'll check again next year. 200m spawns... i saw 1 that close since the truck spawn was implemented.
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