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Wyświetlanie 11-20 z 293,457,156 pozycji
1
Did the game get harder or did I get worse?
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DethiUSA
0
Quick Patch Notes v0.1.7.108
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Elorth
2
New update Crashing
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Claus
4
switch 1 or switch 2 ?
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Katie
0
How the absolute heck do you deal with Alps?
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Demon of Razgriz
4
1
Message for devs-- loadouts
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Dinobot
1
constant crashing me and my friends
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Martin
Na forum „Deadlock Dyskusje ogólne
0
please why don't my items or abilities go off
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ELK
15
the new Stacking update is TERRIBLE
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Roland
Początkowo opublikowane przez Kitt 🌟 Stargazer | Otakon 202:
I still say any team oriented games that restrict making full teams in ranked were you should be pushing yourself to do what you can to succeed to just be flat out stupid by design.

Ranked isn’t casual.. so why are we making it more casual friendly?
While I get what you're saying, I strongly STRONGLY agree with this sentiment:
Początkowo opublikowane przez honka:
you're all iron without your backup dancers on constant comms. thats the point.
:steamthis:

Paladins did the same ♥♥♥♥, and while it sucked we had to break up the ka-tet once we hit Diamond (or was it Plat? I forget, it's been a few years) it made sense because it's too easy to carry that one DPS or Tank who really shouldn't be in that level.

Admittedly though, Paladins also had Placement Matches at the start of each Season, which is something this game needs badly.

Początkowo opublikowane przez mayrc:
I realy dont understand the whole issue. Can somebody explain it to me? I mean the clear solution is if a team is premade.... ONLY match them against OTHER fully premade teams. NO Premade team available.... the let them wait till one is ready to fight.
That could literally be hours depending on the region. That's just stupid.

Początkowo opublikowane przez mayrc:
After all high ELO premade ranked teams should ahve NO issue to wait for decent enemy.
The higher the rank, the fewer the people in that rank, the longer the wait. The longer the wait, the more likely people are to not play at all.
Personally, every competitive game I've ever played (which is a lot) once the wait time for a match starts exceeding 2-3 minutes, I'm out.

And in a game like this where a match can legitimately end in about 5-6 minutes, who tf wants to wait 5 minutes for a match every time? (this is also how you get Smurfs btw)
4
The devs are killing the game. Here is why
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BrokenBuck
Początkowo opublikowane przez Count Barabulestein:
The developers act in good faith, but all recent reworks are making the game more annoying and less fun. I have tried extensively to find ways to have fun, and have found none, except this evening, when some Cortex troglodyte was playing with his girlfriend and lost 20-30 cytes over me pushing her, which was very entertaining for a couple of minutes.
This is not the gameplay the devs want and this is not the gameplay I want, but it is what I have.

There are people who play "by the rules" and people who do not. This does not mean cheating, DDOSing and alleging things about a moderator's past; it means playing the game in the way they prefer, "emergent gameplay" shall we call it, where the fun is had by winning the game according to one's own rules. Some people are very happy to grind their asses off for a whole day, become limitator, and starve to death because there is no money to earn unless you're limitbaiting; other people are very happy to find stuff on the ground and do something creative with it. I am the second category, and I am sure there are plenty of others like me who had fun with this game - back when you still had options to prole around, instead of being forced to work.

Metalworks stealing has been almost completely patched out of the game. Now, it has been replaced by ration stealing, which is twice as annoying for everyone involved (the thief has few options to react when attacked and the victim is completely helpless). We used to call laundry a noob trap; now it is one of the best employments; I haven't ran the numbers, but it's probably better than distillery and ration factory. I had a lot of fun stealing at metalworks and at distillery. Now I can't anymore. This upsets me for a number of reasons, but the first and foremost, is that if I want to get a job, I will go ahead and get a job, instead of spending 10€ on a Steam game. Want to be a scumbag? You still need to grind 50 ingots, and scumbag is doomed to starving to death underground either way, because it takes so long to make guns. Plus, a scumbag is permanently limited, which limits gameplay opportunities. A studio called "vellocet" should understand this, and in fact, they appeared to encourage it, which is why I bought the game.

Listening to the community and compromising your vision will not bring anything good to the game. People will throw tantrums and spew their gugu-gaga-mentality all over the forums and threads. Listening to them will bring the game to the same end Sea of Thieves made - a profitable one, but more morally disgusting than all griefing and cheating you can think of. Aneurism IV is a ♥♥♥♥♥♥ roleplay game, but people buy it because it is different in one regard, in that it allows players to actually do stuff and deal with consequences, not hardcoded limitations and god-sanctioned punishments.

Making it into gmod pve dystopia simulator will kill the game - because you are not in the same market niche anymore, and there are better products that do that.

Understand that the people who grief are customers who are frustrated with the state of the product, and putting bandaid solutions limiting their in-game abilities will just dissatisfy them even more with their purchase. "That's good, we don't want them anyway!" - those words have been said by plenty of people who went bankrupt shortly thereafter. If I had Vellocet stocks, I'd be selling them.

Is this game raw, experimental and unafraid? Or is this game a farm for youtuber clips and reddit updoots? This is an identity conflict that must be resolved, and it will not be resolved by implementing random features, or "addressing" random "problems" as they are requested and brought up. Devs have shown creativity with their solutions, so this is not a development issue - it is an issue of management and long-term vision.

I will keep playing if I find a way to have fun. If I can't, then I'll be off to playing something else. I will not waste my time whacking metal with a pipe for 10% cytes while two brits giggle about the last haha lefunny subreddit post.
I'm going to go point by point on stuff I have things to say on.

The victim in ration thieving does have counterplay while it's happening, it's just not consistent counterplay which will guarantee their ration doesn't get stolen. The best play to avoid being a victim of ration thieving is simply not getting your ration at the same time as everyone else where people are trying to steal rations. I think the actual problem with ration thieving isn't that you can do it, I think that's fine, the problem is that ECO is horrible so it sucks to take the hit to put them down and because there's no respawn timer after death they just come back within like 30s basically guaranteed if they're actually decent at navigating the map with B while a skeleton. Metalworks griefing being patched out is fine, and many people aren't aware you can grab your ore after placing it down and beat it into an ingot without anybody being able to interrupt it. You can still grief the mines as well.

Laundry is absolutely not better than metalworks or distillery idk what crack you're smoking bro.

The only time it takes long to make guns or there is any risk of starving as a scumbag is if there are heaps of other scum on. Once there's like 8+ scum on playing as scum starts to really suck because the respawn timers aren't fast enough to accommodate that many people as scum, especially in the subway area where you get trash goods that are important like glue and machine trinkets.

I grief in this game for two reasons, the first is that it's incredibly fun and has created some of my most memorable moments in the game. The second is that some of the ways I would grief are problems that I see in the game and don't think you should be able to grief in those ways so in my eyes by griefing people in those ways it's basically raising awareness and making it a bigger issue in the hopes that it gets noticed and patched. I'm speaking particularly on being able to grab laundry out the sides of the machines and being able to insta drink booze that somebody has just bottled even though you can't keep it which is just a full proof unpreventable way to deny the guy trying to brew his booze and wasting his time.
Wyświetlanie 11-20 z 293,457,156 pozycji