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Orc Massage DevLog #11
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鱈魚123
2
NEW OPEN BETA - FIXES AND REBALANCING - v1.07.1151
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mhardisty
1
Move Health/Fuel/Energy closer to middle of screen for ultrawidescreens
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FVS
1,481
337
Bring Back The Cycle: Frontier 0> (Population check)
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NiGHTS
3
Store screenshots look worse when minimized
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Varga
16
Update v5.8.9
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Feyden
0
Achievement "do you hear that?" dont work
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Rolannd
34
Did they make Valheim too hard?
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❤Spyti❤
Publicado originalmente por DivineEvil:
Publicado originalmente por Bumbling Fool:
I think the main issue with the difficulty is that, with the progression to each zone, it feels like the game keeps going "Oh you that THAT zone was bad?"

"Oh you thought the SWAMPS were bad? Get ready for wolf raids, annoying drakes and steep mountains!"

"Oh you thought the MOUNTAINS were bad? Prepare for zippy Deathsquitos and terrain-razing beast herds!"

"Oh you thought the PLAINS were bad? Prepare for near-zero visibility and flying, giant bugs amidst several craggy spires and sporadic rivers!"

"Oh you thought the MISTLANDS were bad? Prepare for eternal darkness when it isn't high noon and near-constant combat with skeletons, exploding slimes, divebombing vultures and wrecking-ball abominations!"

And I get it, it's supposed to be difficult, it's SUPPOSED to test your wit and have you gradually prepare to survive and thrive in each zone. It's the constant wear of each progressive zone kicking you in the teeth that grinds down my will to proceed. It feels like trying to put together a puzzle while getting slapped across the head every 5 seconds.

World modifiers really were a great design choice, though.
Visibility is a hard deal-breaker. At least it have just become one for me. I understand that Mistlands are intended to be difficult. I understand the mist. I understand the extreme terrain. I do NOT understand mixing it all together. How am I supposed to sport a full-build mage with food when I can be jumped by a 2-star Seeker at any moment and slapped to death immediately? How can I explore the biome if I can't build Wisp Beacons or something, that negates the mist across a large area? Am I expected to camp the fountains at night and spam stacks of Wisp Torches all over just so I understand WTF is even going on around me?

Like, its not that I mind difficulty itself. I'm fine with dying occassionally, and it is half the time would be my fault anyway, but just being unable to anticipate anything or carefully avoid threats to retrieve my equipment is hard pass. I want to see the land I have weathered, but I can't. I have died more times just traversing it than I did throughout all the preceding biomes. From game-design perspective, it makes absolutely no sense.

Are Ashlands even worse or similar in those terms? I don't even care, as I won't bother trying to get there any more.
I played with a friend and we reached Ashlands and dropped it there. It feels like a slog more than a challange. Its a constant flux of enemies, no matter what you try. You can destroy the spawners, but the respawn after a relly short time; can put camapfires to limit their spawn area, but they burn down by the heat alone of the biome. I was playing as a mage with a tier 3 shiel and they break it in 2 hits, and once you engage a grupe of enemies, it feels like more come from around the area. Also totally agree about mistlands, either make the terrain easier to climb/travel or give us something that actually cleans the mist around the player with a generouse area. Mixing hard terrain and pure lack of visibility 5m in fron of you makes it tesiouse AF.
40
6
Why replace the iconic "Why is my present a BOY?!" phrase?
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bepis
2
New hotkey
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Tarantino_44
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