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tech question: saves and loads
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Cloalai
0
Respawn system needs to be adjusted.
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J!nx
0
♻️「「「✅TRADE FOR NEW COMBO HERE✅」」」♻️
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annoyance
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РУССКИЕ
32
2
Does this game get any... better?
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(Clever Name Here)
Publicado originalmente por Shneekey:
Allow me to help with some of the misconceptions you are having:

* Gear affixes don't work the way you seem to think they do. It's not like PoE where you have an iLvl which can roll affixes up to a certain tier. All items, regardless of original quality or where they came from, can have two prefixes and two suffixes.

* Crafting is pretty simple, really. Without getting into runes or glyphs, you click on an empty slot, and tell it which shard you want applied to it, and boom. It's modified. It also consumes some Forging Potential as you do so. It is deterministic, in its base form.

Some of the basic runes and glyphs and their uses:

* Glyph of Hope: Gives you a chance to not consume forging potential and 'crit', increasing either this or another rune's tier.

* Glyph of Chaos: Increases tier by one, but randomizes the affix from the available pool of possibilities. In PoE terms, it 'spins' that particular affix. However, it does consume Forging Potential to do so.

* Rune of Shattering: Disenchant mechanic. Blows up the item, giving you some of the affixes back to you in the form of shards that can then be crafted onto the other items.

* Rune of Destruction: Removes one affix slot, and returns a guaranteed ALL affixes in that slot. However, which affix it hits is random if you have multiple affixes. This also does consume Forging Potential, so you might run out before hitting the one you want if there's four affixes and the item has low potential.

* Rune of Ascendance. Item immediately promotes to a unique of that weapon type. Sort of. It spins from a pool of possible unique or set items from that category of gear, not necessarily from that specific item. So instead of, say, Lightning Scepter only spinning into the unique lightning scepter, it could spin into any Scepter unique or set item.

There's others, but that gets into higher end crafting techniques. These are the basics.

* The Respec system is the most generous of any ARPG in the industry, barring D3/4. You pay gold to respec passives, which has very few other uses (buying runes of shattering and stash tabs are about it unless you join the Merchant faction), and the skill respec doesn't even charge you that much. Skills have a 'catch up' mechanic, if it's lower level then it will gain levels very rapidly, so it isn't as punishing as it might initially seem.

* There's an option in the Gameplay menu for detailed item explainations.

* Yes. Zones reset after you leave them. This is also not an uncommon mechanic in the ARPG genre.

* Once you get into the postgame, you get into Monoliths, and there are ways to target-farm specific items, much like farming a named guy for his MI in Grim Dawn.
Good advice. I'll have to make note of this. I do want to enjoy it more.
482
234
Ukrainian localization request for Silksong
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boo
8
I cant get through the Crucible
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Chi Long Qua
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Party Dash 1st Anniversary Sale!
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PpbX92ttqd29
9
"Legendary" Warbond is underwhelming.
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Vicpool
5
What is the differnence to Ultimate edition?
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Cyris™
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