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Mostrando 101-110 de 294,415,688 aportaciones
1
so do we eventually reach a point in unity where we go click free without macros?
Hace 3 minutos
spidweb01
En el foro "Steam Community"
154
Why do Steam moderators feed the trolls?
Hace 3 minutos
D. Flame
Publicado originalmente por datCookie:
Publicado originalmente por D. Flame:
It's how deductive reasoning works.

Also, it is not lost on me that you claim we have no way of knowing that mass reports are a problem, but in the same breath, you claim for a fact that no one mass reports and claim for a fact that mass reports do not work.

Facts:
1.) Worse infractions get ignored
2.) They get ignored even if they were reported around the same time or sooner
3.) Less serious (usually a hard stretch to even consider an infraction) posts get banned
4.) The bans tend to avoid the people who openly admitted to report spamming
5.) The bans tend to target the people they disagree with
6.) The report spammers openly admit to having half a dozen or more alt accounts each

A little logical thinking and deductive reasoning based on those 6 facts all point to the conclusion that report spamming works, and it has been weaponized by certain groups.

That is my burden of proof fulfilled.

The only conclusion your deductive reasoning supports is inconsistency in moderation, nothing more. It is not proof that report spamming works by any margin.

Actual logical thinking would support this conclusion.

If report spamming has been "weaponised by certain groups", why then are more people not being banned and why are we not seeing a trend of it happening and the kind of people it's happening to? If your example is true, why then are you somehow the only person who's knowingly been banned because people abused the report system against you?

Your conclusion provides more questions and no answers.
Why don't you mow your lawn with napalm? That's why.
62
A Remaster’s Unacceptable/Awful Performance
Hace 3 minutos
asd
4,824
15
Let's count down until My Winter Car comes out.
Hace 3 minutos
..
12
Should Sniper Elite 6 Stay In WW2 Or Should It Change?
Hace 3 minutos
AbSlayer
6
kris is evil
Hace 3 minutos
Susen
96
17
[PSA] Backend Maintenance to start soon
Hace 3 minutos
Tea4Tiddeez
59
95% of players quit
Hace 3 minutos
Rai
Publicado originalmente por Mike Sholo:
Publicado originalmente por MHankins802:
95% of players quit
i don't understand what the deal is. what is causing this???

Just a kittke question on this topic (from a user who bumped all the dead threads on this forum and posted over 50 messages in just 24 hours without content)...

When did inZoi become a multiplayer game? Because, really, once I bought the game, and since it has new content, it continues to be developed (Dead? Really? New big update in two days) and I enjoy it with its shortcomings...

Why do I care? Does anyone care how many players are online playing when you are playing a single-player game?

Just out of curiosity... :steambored:

Yes, I know, fortune tellers predict that if the number of daily online players drops at a given time, the developers will abandon it, because sales (in a single-player game) have a lot to do with the number of players online at any given time...

Winter is coming, and Apocalypse is coming too... :steammocking:

When I play The Sims, I always look at how many players are online, and if there are too few, I play something else :steamhappy:

1. Player Count Decline Is a Measurable Signal—Not Just Trivia
INZOI launched on March 28, 2025, with over 87,000 concurrent players and more than 1 million copies sold in its first week2. However, within just two weeks, the player count dropped by over 85%, averaging fewer than 11,000 daily players. By late April, that number fell below 4,000 concurrent users, lower than any recorded point for The Sims 4 since 2021.
This isn’t just typical Early Access churn—it’s one of the steepest declines in the genre. Compared to other titles like Marvel Rivals (3% drop over six weeks), INZOI ranks near the bottom for retention. That kind of drop-off directly impacts developer decisions around feature investment, modding support, and long-term viability.

2. Personal Enjoyment Doesn’t Invalidate Widespread Critique
It’s great that you’re enjoying the game. But your experience doesn’t erase the hundreds of forum threads, survey results, and Steam reviews expressing disappointment. A recent Krafton-sponsored survey showed that 42% of players cited the lack of simulation content as INZOI’s biggest flaw, followed by unnatural interactions and limited customization.
The most requested features? More outfits, accessories, hairstyles, and job-related interactions—all areas where the current system feels shallow or incomplete. These aren’t fringe complaints. They’re consistent across Reddit, Steam, Discord, and YouTube creator feedback.

3. Development Continuity Depends on Engagement, Not Just Sales
While Krafton has defended INZOI’s performance by citing strong initial sales, they’ve also acknowledged that player engagement metrics influence future updates. The upcoming roadmap includes mod support, playable ghosts, and city editing—but these features are being prioritized based on community feedback and retention trends.
In single-player games, low engagement can lead to slower updates, reduced QA investment, and even premature sunset of modding tools. So yes, player count matters—even if the game isn’t multiplayer.

4. Forum Activity Reflects Frustration, Not Spam
When users revive old threads or post frequently, it’s often because they feel unheard. The player you referenced posted over 50 messages in 24 hours—but many of those were attempts to consolidate feedback, revive modding discussions, and push for transparency. That’s not trolling—it’s advocacy.
Mocking their effort or dismissing it as irrelevant undermines the very community that INZOI needs to survive. If anything, their persistence reflects how deeply some players care about the game’s potential.

5. Critique Is Not Doom-Saying—It’s a Call for Accountability
Calling out a 95% drop in players isn’t predicting apocalypse. It’s asking: Why did so many people leave? And what needs to change for them to come back? That’s not negativity—it’s constructive pressure. Many of us want INZOI to succeed, but that requires honest dialogue, not blanket dismissal of valid concerns.

Let’s keep the conversation focused, factual, and open to nuance. INZOI has potential—but it also has work to do. Ignoring the data or silencing critique won’t help it grow. Listening will.
26,675
46
How high can we count until Dani releases Karlson
Hace 3 minutos
АsteroidBuggs ☂
5
How to make a button press turn the left stick into the right stick for a very short amount of time, then register the button press?
Hace 3 minutos
Hawthorne
Mostrando 101-110 de 294,415,688 aportaciones