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steam workshop when ?
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Tahnval
Velia 님이 먼저 게시:
[..]
so you are admiting that this game still on alpha

I've never said it wasn't in alpha. I have been very consistent about it being in alpha. I even refer to the current version as alpha 2.x and the previous version as alpha 1.x. If you think I ever said 7DTD wasn't still n alpha, show some evidence.

and u are break the saved games and TFP to blame, when they literaly been developing this game for how many years now ? from the kickstarter champain back on "Estimated delivery
Aug 2013" that is more than 10 years i should say
so u are saying in your own word that the game have a root problem yes ?

to you sir i give u a toast that game dev been up for more than 12 years havent figure it out yet

You're conflating three different things;

i) The development time for 7DTD.
ii) The use of mods for 7DTD.
iii) The use of steam's mediocre mod manager for 7DTD.

They're different things, not the same thing.

Game development businesses have nothing to do with mods and are not in any way responsible for mods. So they can't be to blame for problems caused by incompatibility between the base game and mods unless they change the game specifically to break mods. If you want a mod that the game dev is responsible for, you want DLC. That's the difference between DLC and mods. They're the same thing, but with DLC the game dev is responsible and for mods they aren't.

When either the base game or the mods are updated or mods are removed, people who understand what mods are and how to use them either aren't affected because they choose not to update during a playthrough or they accept that it's their own fault if they don't. People using Steam workshop have their game broken. Steam takes the choice away and autobreaks games. So the company to blame for those problems is Steam/Valve, not the game dev.

7DTD is not finished. It isn't even close to finished. There will be more changes that will break compatibility with mods. This is a fact. Ignoring it won't make it go away. It has to be taken into account when using mods. Which is impossible with Steam's mediocre mod manager.

The rather silly development cycle of 7DTD is a different subject entirely, not relevant in this context.

have u ever use steam workshop before ?

Yes.

have u use other woskshop or mod manager before ?

Yes.

if u have please elaborate how u use it base on your own word

Steam workshop for very simple mods (complex mods aren't possible through Steam workshop, it blocks them) for a game that was finished 4 years ago and hasn't been changed since except to add some DLC.

Nexus Mod Manager some years back for handling 100+ mods simultaneously on some Bethesda games, with LOOT tying in to handle mod load order. Because at the time I hadn't bothered learning to apply mods to those games manually. For Fallout London (a more complicated process) I did it manually to make sure it was done correctly.
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