293,152,697件中 1-10 を表示
7
Graceful Exit
AzhalveK
3
求助,怎么获取银子啊
巫白玉
74
Bug Reports
Valtiel
11
bug report
DARKkai
nope の投稿を引用:
有红字会导致鼠族(除鼠邦外)的所有商队刷不出,单加鼠族也刷不出,红字如下
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6B251C45] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Trader:GenerateGuards (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.PawnGroupKindWorker_Trader:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,System.Collections.Generic.List`1<Verse.Pawn>,bool)
RimWorld.PawnGroupKindWorker:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns (RimWorld.IncidentParms)
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass0_3:<DoTradeCaravanSpecific>b__1 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A88C4E6C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.PawnGroupKindWorker:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns (RimWorld.IncidentParms)
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass0_3:<DoTradeCaravanSpecific>b__1 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

这个好像不应该,似乎是pawn生成的问题,但这个mod不涉及对pawn的修改,而且没有明确文段指出是我的mod问题。你最好检查排序和完整性,然后再确定具体是哪个mod,以及泰南和HAR的最近更新不知道会不会产生影响
3
How to switch to English Language?
Altijdwat
30
1
No Male Character?
361
16
Update Released
3
1
游戏不错
KouchaMJ
30
First Webgrave Hotfix out now
>-FISH-D
Vaeovis の投稿を引用:
shabnak-adir の投稿を引用:
After the update, everything is cut. Less health, less stamina, less potions, less ammo, spells recharge slower. The number of open arcana slots is reduced. And everything seems not so critical, but it is unpleasant when the update cuts your stats just because "well, you've leveled up too much" or "Rosary will upgrade you". Cut HP bar and add after this "+20% HP" bead look strange. Rosary not upgrade you, but only return part of old power.

I also don't understand how the devs can say it is yes and no for increased difficulty. It is. Full stop. I've been playing the game since their Epic launch. It is now more difficult. From what I can tell, what they've done is slash the upgrades from the old stats and place what the cut into rosary beads. There are many problems with this idea, one of which means I need to now locate all the beads I want to partially build back my old build. The potential here though is that it may include more variability in the future. I agree with you though that the idea that we were too powerful is ridiculous. If I enjoy your game, and I put hours and hours into it, what does that matter? The devs even included a recent video where an incredible player managed to beat the Wailing Tower on Level 0 - proving you don't have to level at all to make whatever challenge you want.

There needs to be a discussion on accessibility with game difficulty in gaming in general. But as a casual / mid-tier player, this game is now too difficult for me. I'm sure I'll get several jesters for this, from players who simply enjoy the current difficulty. I simply don't care. I need to say this. I do not enjoy the update or this current difficulty level. I do not. I would have wholeheartedly recommended the game a week ago. My character is level 455, I was blasting though areas, levelling up in prep for the release, really enjoying it more than I ever have. Now I can barely make it through the Scarlet Coast.

I purchased the game twice: once on Epic and again on Steam to support them. I don't regret my purchase. I've put in over 130 hours combined on both platforms. I've enjoyed what I've played. But I can't play it anymore.

I don't understand the developer decision, in general, to not include difficulty settings. Doom, one of the most iconic and arguably the best FPS of all time, continues to have difficulty settings to this day. All you do by not including difficulty settings is leave your game inaccessible to players like me.

It doesn't matter what I say to the developers - they're dammed if they do and dammed if they don't - hardcore players will be upset of difficulty is tuned or difficulty settings are implemented and mid-core or casual players like me are excluded.

I was so excited for the update. I'm not mad, I'm just disappointed. I loved this game.

Maybe they can make an easy mode difficulty for players like yourself. This modern trend of one difficulty for all isn't so hot. After all a game for everyone is a game for no one. This modern trend of one difficulty for all isn't so hot.
9
TEA MAKING PROCESS HOW????
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