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10
The cheaters are back
"Abyssus 総合掲示板" 掲示板内
15
Gold mechanic is frustrating
0
When The Road Darkens - Update - Version 0:7
Oyusi
0
Packs To Grab!
3
New Player, help needed
Vig
4
Open Beta Weekend 2 Live Now
f3ria
2
What did you do with the last update?
50
6
Patch 1.5 ruined early game.
Peka
0
Feedback on the Demo
Sake Bomb
I went into the demo without too high of expectations, and have some thoughts about it.

Some Gripes:
  • The flashlight could use some tweaking. When in an open area, it illuminates next to nothing, but next to a wall it's incredibly bright. I know the game's supposed to be dark overall, but there were times when I could barely tell whether my flashlight was on or off. While not necessary to see things, the little it lightens makes it feel almost pointless outside of puzzles. If it's supposed to be solely for puzzles, then might as well make it a black light or something.
  • I wish there was a bit more "danger" in the second area. The scientist and monitor lady's warnings and the lockers around the area made me think there would be something to watch out for, but I ran around freely without issue. I even did a second new game and ran through that area again with my flashlight on, specifically trying to lure anything out, but still nothing. I get now that the area was probably just a build-up for the scene at the elevator, but I still feel deceived by the warnings.

Bugs:
  • When you respawn after a death, it's clear your character was just loaded into the game because she drops down from mid-air and lands on the ground. Just a bit goofy to see.
  • I started a new game a second time, and I already had the flashlight in my inventory. When picking up the flashlight again, I ended up with two flashlights.
  • Vents can be frustrating to get into. It seems like you have to be exactly parallel with the vent and entering from the direct center. You're blocked off if you're even a little angled or off-center. After the decontamination sequence, I got stuck at the two iron gates because I couldn't crawl into the vent. I thought it might've been just part of the background and left it. I ran around for a while until I tried the vent again, only to finally make it in after wiggling my character enough in front of it.

Positive Points:
  • While the darkness did make it a bit difficult to see where i'm going, it also made it quite tense to move around, making me think twice about running in case I might run straight into something unfriendly. I still see just enough to make my way around, but not enough to see what might be lurking up ahead. When using this kind of darkness, it can be tough to find a balance so you aren't either blinding the player, or making it so bright that it's not scary anymore. I think you have a pretty good balance there.
  • After I completed the demo, I started a new game to see what would happen if I "failed" the locker tutorial. After triggering the red light, I stood there and waited for a while. I was just about to give up thinking the encounter was a scripted scene, when suddenly the camera switch to the enemy's red view, shaking in what seemed to be violent anger. I panic-ran, only to get caught and die.

    This sudden POV change actually startled me a bit, and I love how it was executed. Its very reminiscent of the sightjack mechanic from the Forbidden Siren games. It kept the monster more mysterious too. From the creepy red vision, its roars, and its shaky POV, all I knew was that it wanted me dead. Even in the elevator scene, you can't make out much more than the monster's red eyes. Keeping the monster's appearance a mystery and letting that POV speak for itself was a great move.

Overall, I really enjoyed my time with this demo, and I hope the full game delivers the same experience.
46
Ranged Mutant Bow or Short Bow ?
Zzapp
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