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Gameplay Issues
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pumpkin boi
I recently got back into Arena Mode after quite a bit of time and I gotta say...
It's nice to be back but the issues that were plaguing the game are STILL present.
What are the issues? Well...

-Bodies still being hit-able during their death animation.
This can drain you weapon's durability. (this is even more of a problem with shock weapons since the animation is longer)
-Hirings picking up weapons that they are not trained with.
For example: I've had a Gunman run out of ammo and pick up a melee weapon (and stick to it) instead of picking up another gun.
And Thugs (unarmed) picking up a melee weapon and again, sticking to it.
I had to manually take it out of their inventory.
-Finishers.
Having to do a finisher almost everytime you kill an enemy in both unarmed and melee sorta ruins the flow.
Even on the smallest of enemies this still persists and it is annoying at times.
(to prevent confusion, I'm talking about the little animation you do on the last hit before killing an enemy, NOT when you dizzy someone and press E on them)

That's all I can think of, but here's some solutions.
-Simply make the bodies non-collidable after death.
-Make hirings automatically pick up weapons that they specialize in when they lack them and Thugs not pick up weapons at all.
-And finally, Finishers should only happen on enemies with high health or Endurance stats.

I haven't looked at the modding beta changelog, (if there is one) so there is maybe already fixes to said issues.
And no, I haven't lost faith in the devs.
I saw some damn good additions in the Playground mode and I think there's other cool stuff in the game now as well.
And this modding and workshop thing is amazing, it's something I've always wanted since the game's release.
That's about it, this is something I had to address and I hope this gets fixed in the future.
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