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61–70/295,097,925 bejegyzés mutatása
A(z) „Subsistence Általános témák” fórumban
25
Unbelievable Build
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Dark Raven
21
1
Post-Launch Patch #2
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tosemfreio
0
Fixed a bug with sharp cogs in the open world
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guynelk
0
Other intros
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MechaTC
1
Show item/description name on hover on villager liked/loved items?
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Jellie Juice
2
how to put my weapon in the slot which use right mouse button ??
A(z) „Deadlock Általános témák” fórumban
584
14
❤️🆗 FAST INVITES TO DEADLOCK ❤️🆗⭕No Links⭕
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JediPro16
A(z) „RimWorld Useful Marks” fórumban
40
Ideas for more conditions and parameters
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Anyone_Else
Hey, thanks so much for making this mod! It's awesome and seriously super useful, and is really a true must-have. Definitely makes it much easier to keep track of things and to get information at a glance and overall makes the game much more enjoyable.

I have a few suggestions/ideas for auto-assignment conditions that I think could be useful:

NOT best in colony (for a given skill/stat):
So that the best pawn at skill X can have their own unique mark, and all others can have another mark. For example, I like to have icons representing the levels of each skill, with a specially coloured icon for the pawn with the highest level of that skill in the colony. Since when you negate "best in colony", it becomes "worst in colony" (instead of just "NOT best in colony"), I can't exclude the pawn with the highest skill level when auto-assigning the marks for lower skill levels end up having two marks auto-assigned to that pawn when I only want one, which is a bit frustrating and creates visual clutter. (The priority system doesn't fix this problem either, the marks just both show up, at least when setting marks to display below the portraits (bottom) which is the main location I that use)

Best medical tend quality:
A special icon for the pawn with the highest medical skill is helpful, but after a raid where pawns may be injured (and thus have their manipulation lowered) or incapacitated, the pawn with the highest medical skill level isn't necessarily the pawn that currently gives the highest medical tend quality. Also, even outside of the immediate aftermath of a raid, due to lost body parts and/or bionics, the pawn with the highest medical skill may not be the best quality injury-tender. Being able to quickly identify which pawn can best tend to injuries (especially during/after a raid when your regular doctors may be injured) would be super helpful.

Does NOT have (a particular) hediff:
Since the auto-assign condition for "has specific hediff(s)" negates to "has any hediff BUT specific hediff(s)" instead of "does NOT have specific hediff(s)", there doesn't seem to be a way to auto-assign a mark based on if a pawn does NOT have a particular hediff.
For example, if I am trying to collect genes, I set up two marks to auto-assign to make it easier to keep track of which pawns can and can't have their genes extracted.
I have a red mark indicating if the pawn has the genes regrowing hediff (so I can't extract their genes), and I want to have another green mark to indicate if the pawn does NOT have the genes regrowing hediff (and is not a baseliner (though that condition already works)) so I know I CAN safely extract their genes.
At the moment, the red one works as desired, but I have no way to exclude pawns with the genes regrowing hediff from being auto-assigned the green one which I don't want. Being able to exclude pawns with certain hediffs from being auto-assigned marks would be super useful in making this and other similar systems be more versatile and discerning.

About the logical negation of auto-assign conditions/parameters:
I have found the condition negation system to be overall a bit confusing/frustrating to use. Being able to auto-assign based on a pawn having the worst X is helpful, but formally speaking, the logical negation of the statement "has best X" (which targets the single pawn with highest X) isn't "has worst X" (which targets a different single pawn, the one with lowest X). The logical negation of "has best X" is just "DOES NOT have best X" (which targets all pawns EXCEPT the single pawn with highest X). This has made it difficult or impossible to set up certain marks to auto-assign the way the user would like them to, especially since (with a few exceptions) there isn't really a way to EXCLUDE pawns from being assigned marks based on certain criteria.


And this last thing is less of a suggestion of a condition to be added and more of an idea for an additional/alternative way auto-assigning could work. Maybe for a given mark, its colour could be auto-set differently depending on different conditions.

For example, if the player wanted the leaf mark to represent different levels of plant skill, they could have the leaf mark be auto-assigned for each pawn, differently coloured depending on that pawn's plant skill. Like red for 0->4, grey for 5->9, white for 10->14, and green for 15+. All in one "mark"/as one item on the list of marks since it is variations/representations of the same thing.

Right now, that kind of setup is still possible to do, but requires 4 different "marks" for the same symbol, each with its own set of conditions plus conditions to make sure a mark representing a lower level isn't auto-assigned to a pawn with high skill in addition to the other marks (like a pawn with plants 16 being assigned the red, grey, white, and green leaf marks instead of just the green). So it is possible, but ends up being kind of tedious and a bit difficult to set up, especially if you want something like that for all 12 skills. It also creates a lot of clutter/garbage on the list of marks, with the system described above currently taking 48 individual "marks"/mark list items to set up (rather than just 12 with one for each skill).


Again, thank you for making this mod! It is already versatile and super useful, and is becoming even more so as time goes on. Hopefully some of these ideas are useful too lol. Thanks!
A(z) „Kenshi Általános témák” fórumban
11
Goals for 1000 hour player
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tebow baggins
A(z) „tModLoader Általános témák” fórumban
2
Favorite calamity song?
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Epsilon
61–70/295,097,925 bejegyzés mutatása