Αποτελέσματα αναζήτησης

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127
BETA PATCH 0.26.a
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Haculla
Στο φόρουμ «VAC Discussion»
9
Vac ban
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Oğulcan
16
3
You're not listening and still disrespecting us Funcom and you’ve lost 93% of players and I'm done with you too.
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Woody
Στο φόρουμ «Last Epoch Steam-related Discussion»
41
Sound
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Mike Lowrey
5
Season 2?
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Signed Picasso
160
5
Giveaway!
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tungademmod
1
Temple of Truth - bug? (might have found reason)
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Stumbling Cat
Στο φόρουμ «VAC Discussion»
9
Vac ban
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Oğulcan
20
Was about to buy but...
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Skully
Αναρτήθηκε αρχικά από Rafał:
Αναρτήθηκε αρχικά από meraco:
After watching vids, I have to agree. My reluctance is based on the presence of this mechanic.

There are just some things that go outside my gaming vision and they prevent me from even trying them. For example:

As popular as it is.. Timberborn has a district mechanic that limits range. So I didn't buy it. Same goes for Civilisation VI.

I prefer games that let me build and sit back and marvel at the development without distance constraints. Such as: Ostriv, City Skylines, and the like.

Perhaps the Dev could make this part an option at game start.
There are various reasons for adding area restictions and ranges in the games. In most cases it is a matter of layout planning and efficiency of logistics. In our case it is about woerkers performance - tasks like moving resources are done by their hands so you have to limit working zone for them to an area which could be supplied by 1 or 2 building workers. In City Skylines there are ranges and limits but instead of total disabling its work it's more about some penalties and bonuses.

But if you don't like ranges in such games you may like our upcoming game https://store.steampowered.com/app/2446660/Dragonscale_Monastery/ . Fresh demo of it is available. There are ranges only in few cases like access to a resource for mining type buildings.

Abandons one game while pitching for another. Fool me once, but I wont be buying Dragonscale Monastery.
Στο φόρουμ «Counter-Strike 2 Ανταλλαγές»
0
Trading my knife
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✪TH1EF
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