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Εμφάνιση 1-10 από 293,364,679 καταχωρίσεις
5
I am NOT holding back on Kris
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darkstar189
Στο φόρουμ «RimWorld Biotech Expansion - Insectoid»
2
Auto casting question
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Chimbo
2
You miss a lot livng in an underground bunker.
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Out Of Bubblegum
1
Fix the rope launcher.
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Sountrex
9
1
AFKing
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Mewsha
0
dear From Software - i have notes:
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jin.choung
: )

this isn't at all about the standard soulsborne discourse. gitgud. i'm on board. as always, i'm never trying to change soulsbornes into something they don't want to be. but-

- QOL ISSUES:
- we need BUFFING MACROS - nvm that even spending a minute applying all the buffs with consumables and spells and ashes of war, we're still probably going to get killed in the boss fight. over and over. and holy #%^ing @#$% does re-applying everything get old. since the game is clearly DESIGNED for this kind of mechanic, why not let us set up a "buff chain" that will macro everything we want to do before battle and let us launch it whenever we need with the touch of a button? want to REALLY get on our good side? let us have multiple macros we can set up and choose between!
- run back with no enemies - WHY??!?! there are plenty of boss fights that have sight of marika or a grace point that provides a straight, enemy free run back to the boss wall... but WHY PLACE IT SO FAR AWAY?!?!? making me run for 30 seconds before i can even start the buffing ritual does not make the game better or more soulsbourne-ish. even though i still dilsike it, i won't argue against a runback through a level WITH enemies because i feel like that's something very intentional to create a certain experience... but the straight, easy, but interminably LONG runback with no enemies is just BORING. stop it!
- armor sets - again, the game is designed in such a way so that swapping armor sets, even for just looks is part of the game. other times, it's VITAL and prevents you from dying from poison or rot or madness or whatever. but because there are so many different components to your armor, it is tedious as #@$%^ . please oh please... let us make, save and choose armor sets! extra points if you let us name them like "poison set", "rot set", "tank set" etc.
- as i've mentioned in another post - let us look straight up or down!!! gimbal lock happens at pure 90degs... give us 89degs. especially if you're going to have jumping puzzle ffs!
- have every THING in the game prefaced with - THING TYPE - no exceptions so that it's immediately clear... so TALISMAN, CONSUMABLE, INCANTATION, WEAPON, etc... a lot of times, that descriptor word gets lost in the lore. lore is fine. but either with color (as you already do between incantation and sorcery - good job!) or whatever (no symbols... you learned from demon souls, good job!), make it SIMPLE AND CLEAR and AT A GLANCE. extra points if you give us an option to TURN OFF LORE so that we can just simply see what the game mechanic it provides is.
- FIXED ENEMY HEALTH BAR POSITION! - sometimes it's at the bottom of the screen - other times it follows them around! #$%^ing stop it! bottom of the screen! all the time!
- hail mary request - let us bind specific potions and spells to individual keyboard keys! the game needs it man... and yeah, this would break the parity with consoles. but i want this so bad i can taste it. flipping around the bottom slot to restore focus, then health is for the birds.

- don't count quick select slots against our encumbrance!!! - completely defeats the purpose of having the quick select slot! i can't use them at all because i end up fat-rolling everywhere. so what's the point of having them if we have to do everything manually from inventory ANYWAY?

- option to turn on lantern automatically. i'd say the options should be, MANUAL, AUTO INTERIORS, AUTO EVERYWHERE.

thanks! gg!

jin
Στο φόρουμ «Subnautica General Gameplay Discussion»
5
Grav Trap Bug still not fixed?
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BlackWater
Στο φόρουμ «Foro en español»
0
Se busca miembro steam family colombia
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qwui
2
off roading?
Μόλις τώρα
erf
135
My theories about The Watcher [Spoilers]
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hi
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