Αποτελέσματα αναζήτησης

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11
BHVR SORT YOUR SERVERS!
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Pixie Stix ★
73
The International: Bundles and Predictions
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Es Kært
294
1
What Is Your Issue With PvP?
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N7_Shadow
Αναρτήθηκε αρχικά από Crocus City HoHall:
getting back to pve/pvp - 1mill of solari is about 4-5h REAL pve that has purpose. I enjoyed it as well - testing stations and caves runs, i even have a map with the best(time wise) way of farming solaris.
Idk, I never complained about the game before this cuterray-grind shift, because I was feeling satisfied when farming stuff, selling it on the market, buying something cheaper and selling it with my interest on top. but now it’s just pointless.
Ive made over 60mil solaris during the last 30 days, so your take about 1-2mill solari per final(!) set is weird?

It's like you think we don't actually play this game. Here's a player, so giving you as much benefit of thee doubt as possible, let's just say he's a 100% average player. He starts just outside the Testing Station #76. He mostly one-shots enemies, though a few he did not. He takes just under 9 minutes to finish the Station. BUT, he's also skipping ahead past the the boring sections. So that 8 3/4 minutes isn't the actual time. He took longer, but we don't know how much longer. He does not appear to be dilly-dallying. Just killing and collecting the loot. In the end, he collects about 3,500 Solari. I've come out of testing stations with as little as 2,300. And that's stations I'm very familiar with, and hitting every single chest.

So let's givee you the complete benefit of the doubt. Let's just say each station can be done in about 10 minutes, and we won't even include travel time between stations, or the trip to base occasionally to unload loot, replenish water, etc.

10 minutes per station equals 6 per hour, at 3500 Solari. That's 21,000 Solari per hour. To get enough to buy one 200K blueprint, you are looking at 10 hours. If the other 4 blueprints are also 200K, that's 50 hours to buy one set of armor blueprints. But 200K is actually the baseline for the pincushion blueprints on our server. They often go higher. Much higher. Especially for the BPs that don't show up in the Landsraad, and that's if they even get listed.

They often don't. Most of the T6 BPs don't get sold, at all. Why? Seems obvious to me. Because of durability loss. They keep those BPs on standby, to be able to make new gear as needed.


The thing that's broken in the economy is that the only people who can make much money now, are those who have the T6 resources and BPs to sell. Most players are telling me that most things they list, don't sell, so they are just throwing Solari away to list the items. This is caused by the way they've done the crafting. If a T6 items required every tier's resources to craft, even a beginning player could sell copper on the Exchange. It wouldn't be equal, but everyone could participate.

My own personal experience with the Exchange has shown me, just as others learned, that many things just don't sell. I've even experimented with many different items, drastically undercutting what others have things listed for, and they just don't sell.

Many resources sell, but you just never know. I've had Jasmium listed dirt cheap and it didn't sell. 2 weeks later I see people have it listed for 10 times what I had it listed for, so I list it as 7 times what I had listed for when it didn't sell, and it sold in one day. So you just never know. But you can lose a lot of Solari if items aren't selling.

I think the player experience would be a lot better if there was an NPC buyer/seller on the market that would buy your goods if they didn't sell, but also would do this based on price. There would be a suggested range to sell. If you try to sell at the lower end of that range, you have a better chance the buyer buys. If you list at the upper range, there's less chance, though still a decent chance. Go above that range, and it becomes way less likely the buyer buys.

This would allow players to still play with the market, but the NPC would act as a bit of a moderator for the market, to keep things somewhat balanced. In real life, there are actual mechanisms that act as a moderating force. One such force is taxation on your inventory. This creates an incentive to keep products moving. Get it in, and get it out as fast as possible. If it's not moving, start slashing the price to get buyers interested. Businesses are further incentivized with tax deductions for running promotions/discounts.
2
Decided to come back to this game after BF6 and I downloaded Project Rome. But I only see European servers with players?
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Manningator
1
Unsure where to go, possibly bugged?
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Quantum Duck Studio
3
Sequel to DoW 3.. huh? Why?
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Урал Interceptor
73
The International: Bundles and Predictions
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Es Kært
39
4
Please add Italian language !!
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Put Greta Thunberg in JAIL!
1
The recommended requirements are for 4K, ultra graphics, and 60 fps.
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Mel Gibson
73
The International: Bundles and Predictions
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Es Kært
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