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Στο φόρουμ «VAC Discussion»
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Ошибка VAC
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Zet
1
Price of Switch version
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Starstruck
Hi! We'll summarise the long discussions and thought process and reasons regarding the price on Switch.

We initially (Six -Seven years ago when thinking about it) wanted to price higher than what we have now on Steam. Overall.

But we understood that it was early access, and so we priced it downward instead. The idea for the console price was always the same in our heads though.

So eventually, when we fully released on steam , we decided that we would let the price remain at that price range because everyone on Steam had been wishlisting and preparing to get Roguematch at that price point.

Another indirect thing that happened was that, the three of us spent quite a lot of time and effort and thus, capital in console development. It was about 2 to 3 extra years alongside the PC version. And because we didn't want to just do a direct port with no console unique features, we individually spent on each console quite a bit of time in adding things like Touchsceen and Gyro for Switch, Touchpad for PS4/PS5 etctec. So when we released on consoles, we thought that after all, we would just price it the way we originally wanted to, instead of trying to match was what was now the lower price on Steam.

Talking about the Switch. Play-wise, the Switch was foremost in our minds when we started creating Roguematch. The touchscreen was the perfect fit for playing handheld. The Gyro was a fast way to let players move their cursors if playing on TV. If we could have made the mouse control for Roguematch on the Switch 2, you bet we would have. But that only just came out lol. I don't know how much extra time that would have cost us, and would likely delay our launch, but we would very very very much wanted to do it if we could have.

I understand from the player's perspective it's just a flat comparison, and they have every right to do that. Internally, for us, it wasn't actually a Mark Up for the Consoles, it was actually a Mark Down for Steam.
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