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55
3
I like this game!
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MalibuMoonrider
Αναρτήθηκε αρχικά από SpeV|BJHook:
Αναρτήθηκε αρχικά από MalibuMoonrider:

Oh, here we go — SpeV with his “twenty years around the world of tech-art” TED Talk again. The ego on this guy is bigger than the moon, but the game he’s defending is still a steaming pile called Mindseye. You don’t get a free pass for dropping a buggy, half-baked mess just because “it’s hard to make games.” Newsflash: we paid for a product, not your autobiography.
Oh, so there is a misunderstanding here. I was never involved in making Mindseye, and I am not affiliated with them. I am just a Game Design professor who unfortunately has to give grades to aspiring game devs and software engineers. I see all of the hard work which goes into even a mediocre game, and it is painful to me to see others poop on work they are incapable of creating themselves. Especially when such vitriol comes from people who, I am sure, never actually contributed anything of note. Or have you?

So you’re a “Game Design professor” lecturing strangers on the internet like you’re grading homework? Congratulations — you’ve gone from defending a broken game to flexing your title as if it magically invalidates everyone else’s opinion.

Here’s the problem with your little ego sermon: nobody is disputing that game dev is hard. What’s being called out is *MindsEye* being a mess on launch — that’s a consumer issue, not a student empathy exercise. Hiding behind “you couldn’t make it yourself” is the weakest shield in the industry. People don’t have to build their own car to notice when one comes off the lot with no wheels.

And that “have you contributed anything of note?” jab? Cute, but irrelevant. The measure of *MindsEye* isn’t whether critics have made games — it’s whether *MindsEye* works as a game. It doesn’t. Your title doesn’t change that, and puffing up your credentials just makes you sound like you’re grading your own ego.
9
Why make this separate from 2 Redux?
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Scott
323
44
Risk of Rain: The Board Game
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Taint Snorkeler
Στο φόρουμ «Counter-Strike 2 Ανταλλαγές»
0
(H ) STT KARAMBIT GAMMA DOPPLER 0.01 BIG INVENTORY 15.000$ ALL TRADING!!!
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Swidok
16
How do you enjoy this, make progress, and not die instantally?
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Mr. 5000
Αναρτήθηκε αρχικά από LostAngel1000:
Αναρτήθηκε αρχικά από Mr. 5000:
a good deal of the game is about preparation in advance.

Prepare with what since there nothing to earn or gain or carry over from death, not even a way to keep good starting wands. How can you prep when you have nothing to prep with? Again if the system had any normal system where dying provide you ANYTHING, I could understand preparation being a thing; You prep by getting more Hp or having secured a good starting item.

But you literally get nothing to prepare with, can go from having a wand that can kill at long range one start then shafted with one that is super short, when one time you might have a wand that allow you to blow up thing with to get down easier then another you get a wand that can't break threw anything and a seed that really wants/needs you to break and blow up stuff to access things.

Prepare how with what? Even if it was just as simple as here are the basic starting wands and after you do X you now can pick which you start with would make the idea of Prep being a thing.

But you can't. You can't even 100% get water to start with as a potion, you can't even always access the one area far left on the start area where there IS water to dump a useless starting potion out and get water to fill it with cause sometimes it will be under dirt and YOU START WITH NO WANDS THAT CAN BREAK/BLOW UP DIRT. So even the idea of prepping water if you don't start with it isn't anything you can rely on.

You can't wait for things to burn out cause the fire spreads, smoke is a thing and can choke you. Since most the starting area is coal it stays burning a while as well and with several starting baddies that can use fire and 1 that bleeds lava if it does die, which catches things on fire.
You seem to have a thinking/logic problem. You'll do better when your mindset changes.
26
Farlight 84 No-Downtime Patch Notes (August 14)
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Green D. Reaper
0
Patch Notes - August 13, 2025
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Shamiah
Build 0.16.994 August 13, 2025

General

Added an item name filter to the vendor window.

Grocer vendors (including several innkeepers) now also sell mineral water and trail rations.

Bug Fixes

Taught some of the snakes that were “standing” to stay on the ground where they belong.

Cryptlings should no longer be laying down on the job.

Mountain stalkers have been taught to stand on all four feet – at least as much as you can teach a cat to do anything

Possible fix for another double death case.

Fixed an issue where a player's inventory could be listed out in the chat window on login or zoning as if they had just received new items.

Fixed an issue where some skills that a class had were not being displayed in the skills list.

Known issue: a skill that was just learned sometimes still doesn’t display in the list until
you zone or relog. Should be fixed in a future patch.

The Molten Key is now correctly tagged as a quest item.

World

The final encounter for the Ashbreathers Enclave has been adjusted to resolve some bugs and prevent potential exploits.

NPCs

Kvetra, the Burning Banshee can now be triggered once per game day. If a player attempts to trigger her and she has been killed recently, the trigger attempt will fail, but the trigger item will now remain in the player’s inventory.

Blinding Powder (Hanggore Scout) duration reduced and cooldown increased.

White Wyvern health and mitigation reduced to single group scaling. The previous change was due to a template adjustment impacting all NPCs in that category, rather than an intentional change.

Numerous NPC ability fixes and damage adjustments.

Items

Activatable equipped items now work in combat too.

Added a new heavy plate drop somewhere in the Ashbreather temple

Changed the Writhing Stud from a guaranteed proc on dodge to a chance on any physical damage taken, to account for the increased avoidance characters receive vs targets lower level than them.

Cleaned up some NPC ability functionality, damage, and cooldowns.

The vendor purchase and sale prices for Alchemical Flux has been increased.

Adjusted the stats on;
Gown of the Hearth (was missing 1 stat, added it to INT), added small spellpower bonus as a placeholder.

Charred Guardian's Cuirass (shuffled stats to add +4 WIS to shift the item towards Cleric usage, to align with class armor usability goals based on level). Added 2 Spell Power as a placeholder stat to be replaced by a specific damage type bonus later.

Garnet-Studded Emberlinks (Reduced charisma, added it elsewhere and 1 additional missing point)

Crystalline Plate Helm (Reduced CHA by 1, increased WIS by 1), added small spellpower bonus as a placeholder.

Increased item level of the Investigator rings and added some extra stat(s). The spell power bonuses on the caster and priest version are placeholder until we get specific healing and damage type bonuses available.

Headband of Woven Crystal has had its INT bonus moved to CON, and the spell crit removed since no Monk abilities use them now.

Corrected the AC value on Frosthowl Raider Greaves (slight increase)

Spear of Endless Frost now has +2 STR, +27 crit rating, +27 hit rating.

Frost Rimmed Shield AC value removed, block value reduced to correct amount

Increased the DEX and STA on the Crystalline Coat to account for the freebie CHA stat points since its a pretty coat

Shifted CHA to CON on Crystalline Legplates

Added SHM to list of classes for Scepter of Smoldering Symbols

Increased CON and WIS by 1 on the Emberweave Ceremonial Shawl

Quests

The quest item that can be acquired from the final encounter in the Ashbreathers Enclave will now be granted to all players who meet the quest pre-requisites and are in the room when the encounter is defeated.

A visual effect will now display on the ember braziers in the Ashbreathers Enclave while the cooldown for their associated NPC is in effect.

Crafting

Armorsmithing

The schematic for Asherium Chain Links, which is required by some work orders, is now available for purchase on the armorsmith trainer.

Classes

Addressed numerous stacking issues for buffs/debuffs, still more issues to resolve, but feel free to submit any that are still stacking or not stacking properly.

Long duration buffs changed from 45 min to 60 min durations

Cleric

Greater Resurrection should now be on the correct bar and properly resurrect allies.

Channelling Ward now removes properly after casting from the undead line

Added new ranks to the Luminous Surge/Burst line starting at level 32

Normalized most buff durations to 60 minutes

Dire Lord

Thresh stacks from different players

Corrupt Blood V now adds a provoking phantom stack and listed in the codex as level 41

Druid

Hirode’s Flame V added to vendors (level 50)

Hirode’s Flame checks for distance at the start of cast, rather than the end to prevent failures due to minor range changes. Larger distance gaps will still cause the spell to fail (10+ meters).

Verdanfire direct damage line damage increased slightly, mana cost increased. Fixed an issue where cooldown wasn’t being shared among ranks.

Verdanfire Pilum added to vendors (level 48)

Enchanter

Normalized most buff durations to 60 minutes

Monk

Martial Prowess added to vendors

Flurry changed back to DEX scaling

Double Dragon emerges chi cast cost removed, 5 second cooldown added

Precision Hand Strike resist stacking fixed

Updated Side Kick retaliation durations on scrolls

Necromancer

Normalized most buff durations to 60 minutes
Paladin

Wrathful Aegis stacks from multiple Paladins

Fixed a bug that prevented technique use with certain weapons equipped (please report any outliers).

Incite increased threat window for all players during the buff window removed

Ranger

Beckon Grizzly and Beckon Panther now require line of sight to the target.

Kaylen's Command and Withdraw now require the target to be within 25 meters.

Rogue

Increased level scaling damage modifier on toxins

Shaman

Grip of the Crags and Gale Strider should now be correctly listed as level 22 abilities in the codex.

Normalized most buff durations to 60 minutes

Summoner

Mana Pins properly applies debuff

Warrior

Strike of Breaking stacking rules cleaned up

Strike of Breaking IV debuff fixed. Rank 4 debuff applies 35% armor reduction (down from 40%).

Banner of Warding decreases spell damage by 10/15/20 per rank and increases melee damage by 10/15/20 down from 10/20/30.

Taunt increased threat window for all players during the buff window removed

Wizard

Arcane Brand properly applies debuff

Hot, Chilled, Electrified last for 60 seconds and no longer remove each other.
1
Quality of equipment
Μόλις τώρα
Gregor
Στο φόρουμ «ASKA Bug Reporting»
0
Cant tame a puppy
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Stormwynd
4,900
27
How high can we count until this game releases?
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Dragonknight101
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