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engine.ini
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Ursprünglich geschrieben von La Passion:
Ursprünglich geschrieben von PewOn:
I've posted this before, maybe it can help some of you.

Getting some FPS back
Hi, so their are a lot of problems concerning the optimization of the game. I've been testing out things since yesterday because i can't resolve myself to play like it's 96'.

Anyways i managed to get some stability by disable Fullscreen and enter windowed fullscreen mode.

I get +5 FPS on windowed fullscreen on 2K (65FPS). In comparison i get -5FPS in fullscreen 1080p.(down to 58 FPS).
So yeah the fullscreen mode is bugged.

If you wish to modify more in game options, you can locate this file "Engine.ini" by following this path "%LocalAppData%\Augusta\Saved\Config\". The file would be in one of the folders like "WinGRTS". If the file does not exists you can create one in this particular folder. Make sure to name it "Engine.ini". and not "Engine.txt" for example.

Add this script to your file and modify the values you are interested in, or let it as it is.[/script/engine.renderersettings]
; Enable PSO Precaching to reduce stutters
r.pso.CreateOnRHIThread=true
r.PSOPrecaching=1
; Disable Lumen
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.DiffuseIndirect.AsyncCompute=0
r.LumenScene.Lighting.AsyncCompute=0
r.Lumen.ScreenProbeGather.AsyncCompute=0
r.FilmGrain=0
r.EnableAsyncComputeVolumetricFog=0

; Anti-Aliasing tweaks to reduce ghosting & blur
; Going to be more shimmering though since this is applying a lighter TAA
r.AntiAliasingMethod=2
r.TemporalAA.Quality=3
r.TemporalAA.Algorithm=0
r.TemporalAACurrentFrameWeight=0.45
r.TemporalAAFilterSize=0.09
r.TemporalAASamples=2
r.Tonemapper.Sharpen=0.75

; Improve reflections
; r.SSR.Quality - 1 = low, 2 = medium, 3 = high, 4 = ultra
r.SSR.Quality=3
r.SSR.Temporal=1
r.SSR.HalfResSceneColor=0
r.SSR.MaxRoughness=1.0
r.ReflectionCaptureResolution=256

; Disable chromatic abberation
r.SceneColorFringeQuality=0

; Disable vignette
r.Tonemapper.Quality=0

; Set bloom to full resolution
; Default is 25/35/50 depending on settings
r.Bloom.ScreenPercentage=100.0

; Set Anisotropic Filtering to x16
r.MaxAnisotropy=16

; Set shadow quality and resolution
; r.ShadowQuality - 1 = low (unfiltered), 2 = low, 3 = medium, 4, = high, 5 = max
r.ShadowQuality=2
r.Shadow.MaxResolution=1024
r.Shadow.MaxCSMResolution=1024

; Set Ambient Occlusion to max quality regardless of settings
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionMaxQuality=100

source/OP : " https://hub.tcno.co/games/grounded2/optimization/ "

With this method i come from 40-60 FPS to 60-70 FPS consistency and the game isn't even grossen.

I also tried the Nvidia App where you can manage a bit of your GPU.

You should be aware that, the more you are in game, the more the game starts to buffer. I'm losing like 10FPS/hours, until i have to reload my game to get back at 60FPS.

Hope it helped like it helped me. I'm just trying to help people out with this bandaid solution. This is Obsidian futur Job to make this solution worthless :).
I did this with engine.ini but there is no change in the game or fps, what should I do? Many people on YouTube change the fps graphics but nothing changes for me, even when I set it to read only

You can try this mod
https://www.nexusmods.com/grounded2/mods/24
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Loose streak in premier is ♥♥♥♥♥♥♥
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