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44
tic-tac-toe on Sora forehead me first
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Wolfpack608
0
Feedback On Game
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Skonax
Since the game went into full release last month, I thought I share feedback with the developers at this time.

1. I'm not a fan of the entire alchemy system that this game brings to the table. The problems I have with this system is that in order to cast any spell in the game, you need at least 2 ingredents to even cast them, and most of the time, I don't even have the correct ingredients in hand to cast it. I had too many turns where an enemy is on death's door and is hitting me for 25+ damage, and the game doesn't even draw the ingredents needed to cast a basic damage spell to kill them off.

In addition, the spaces that ingredients need to be in order to be cast is unknown to the player right now, and I don't like when the ingredients aren't in the correct, they are discarded for no effect, leading to a boss hitting you for 20+ damage because you got a spell wrong. This would have better off the game wasn't in the rougelike formula because you can lose the run outright when you cast a spell wrong, and the game randomize the spell set-ups each run falls flat after 3 runs that I don't think anyone wants to waste their turn relearning every again to begin with. There's too much RNG with the formulas here, and I don't want to feel like I'm playing a slot machine to learn spells and get punished for either too much damage or

2. Enemies hit for way too much damage that they should be doing in just the first act, and I feel like 99% of runs won't be able to make it to the final boss for this reason. I only did 2 battles so far on a new run, and enemies are hitting me for 25% of your max health that I cannot easily guard due to the problems in point 1. How am I suppose to get through the first act when I can only do 2 actions per turn at most and enemies hit for more than 2 shields worth of damage. This was only baseline diffculty to begin with, and I don't like being down 50% of my own health only after 2-3 battles of a run, and am basically dead before I even get to the boss. (The AI enemy have it too easy since they don't need to cast spells to do attack, while the player has to, and make enemies be hit killers isn't the way the game should have been made.)

3. I don't like one of the bosses in the first act. Every 2nd or 3rd turn, he adds a whopping 6 junk "cards" into your bag that damage you for 3 HP when they are used, and this is way too much junk for him to add to your deck this quickly. I even had times where he does this attack 2 turns in a row and if I'm stuck with a hand of 5 of these ingredients, its a stun turn for me while he hits me for 30+ damage next turn. He shouldn't be adding this much "junk" to your deck in one turn since he did this attack twice before the deck is reshuffled.

It also doesn't help that he also gains shield when he takes damage, and I don't even know the spells for poison or piercing damage. Why is this boss too overturned for an act 1 boss this early in the game.

4. I don't like the scaling of later acts. Once you get to act 2, you gain 100 more max HP, your grid becomes 3x3, and you draw 8 ingredients, but enemies now deal double their amount of damage while you're still stuck with your basic ingredients from act 1, etc. that you haven't completed it. This is too much of both a scaling spike and difficulty spike when numbers are basically bigger, and I have to do the entire next act again gaining more ingredients and the bigger board makes the battles more complex that I now have to deal with how a 4x4 recipe fits into a 9x9 grid now. Considering the main card cut is the witch where the price goes up each time and you can't remove the basic "cards" that quickly, it makes the game way too complex too fast since the later recipes require more and more ingredients to use, and I still feel like I'm still forced to only 2 actions per turn when one spell asks you to all of the ingredents in your hand to use.

5. The recipes should have had a cap as to how many ingredents it asks for, rather than increasing them to 4-5 in later acts. I only got to act 2 once so far, and the bigger everything wasn't something my brain couldn't get used to since whatever spells I worked on in act 1 become useless with enemies having more HP and hitting for more damage, and I feel like with the bigger boards, it will lead to more mistakes on my end since there's too much going on.

6. The recipe UI screen gets too messy when you have hints for 50+ ingredients. If I even get to act 3, it becomes too much of a choice to have to check the recipe book and scroll through a long list just to find the one recipe you're looking for, and the pin feature doesn't help to save this since you're limited to 6 recipes total to be pinned. It becomes a chrone looking through a phone book to find the recipe you want and if its complete, and I feel like this game doesn't value the players time when they have to keeping going through a index, search bar, etc. of a recipe book every 5 seconds to find their 7 spell because they pinned spots are full.

7. If you have a recipe that's partially completely, the game should offer it into the next battle to complete it. I can't understand why when we get hints for a recipe, it only gives a hint with 2 squares still in question marks instead of the full verison of it, and next battle, it doesn't offer it to us as an option to complete it. You have very little time in each act to complete recipes to begin with, and I would like battles to pay out the full recipe over reducing it to 2 question marks to use it.

8. Finally, I can't understand why we don't earn gold in this game, and we only gain it from skipping adding ingredients to our deck. Each battle should be paying a basic 20+ gold per win, and not force us to skip regiments to gain cash from the battle, especially when normal battles only pay out 1-2 regiments per battle.

9. speaking of which, why can't the regiment drafts be "pick X regiments from Y options" over always be X random ones since most receipts require X regiment to work, and if the game doesn't even drop it, how can we craft the recipe if the regiment is a rare one we never see. This makes it too hard to get a build going since you need poison regiments for poison, and considering battles are the only way to gain them, I don't like how it isn't a draft of pick X option from Y offerings if you're looking for something simplify.

I hope that feedback help. Even though the game was released on August 1, 2025, i still feel like the game was released with no patches at all on game balance, UI screen, etc. since it went a long time without updates, and I think it could be due to lack of sales on the game at the time, the developers getting sidetracked with real-life stuff that they never shared since 2022 (I don't know why we got no updates for 3 years, and then see a full release announcement out of the blue when 2023 and 2024 had no updates for the game), What I left is the game's major problems that are still there from 2022 to some degree, and at a certain point, it becomes too punishing to even do another run when the game has a habit of spawning enemies that attack for 20% of your max health each turn on just the first battle, very few ways to heal to begin with, RNG of what the gird for ingredients are and needing 2 battles minimum to complete, etc.
7
Maths question on three jokers
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MadBone12
89
Вылетает игра после обновы 14 августа (Game crashes after update on August 14)
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Яйцо
6
国区就别玩了 赶紧退款
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等我打完
4
Why can't helos transport Aggregates?
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Silent_Shadow
70
Battlefield 6 – Will You Buy or Not? Yes\No
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🔥 Splattercat Takes on Hellslave 🔥
2
Top 5 favourite weapons??
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6
20 player lobby
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Calacas Chidas
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