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3
🔄 Update 1.2
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GFX47
8
You forced to delete/change your system to play this damn game
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AP0THICx
92
ME5 What’s up with that ?
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Booba
Dans le forum « Steam Trading Cards Group Trading »
78
[H] Normal Sets , Backgrounds (NM/M) [W] Gems
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Onyx915
10
Bug (I guess?): shells not hitting deck anymore
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BlitzkriegBob
foster.r.l a écrit :
in 1942, I again saw one (but ONLY one) fore deck over-pen with 18" shells at about 22 km distance. Again, this is just one hit out of probably thousands today, but it is a bonafide deck hit.

hospitaller a écrit :
Sorry, I'm a little late. But wanted to say I have not received a single deck hit since 1.7 dropped. In fact I don't bother armoring my decks anymore and it's made no difference. I've played hundreds of hours since the final patch, and given and received hundreds of thousands of shell hits, and *none* have been to the deck. So it's not just you, OP. It's a 1.7 thing. (I also play only unmodded, so Foster's report confuses me greatly.) It was fairly common for the game to break something on a ".0" patch and have to fix it with a hotfix; since this patch was never hotfixed, we got a forever ballistics/hit location bug.

Very interesting feedbacks; I made several tests with 1.7 and 1.6.1.5 running custom battles, 1935, to have long range engagements and a good share of plunging hits. The fact that I didn't see any can mean that the probability is abyssaly low but not 0.

I don't remind noticing this issue when first playing 1.7, it just struck me when playing NAR mod about one month ago and seeing those very flat shell trajectories even at long range, removing completely the need for deck armor. Reverting to vanilla, 1.7 and 1.6.1.5 still have the no-deck-hit problem.

I recently started a campaign under V 1.6.0.6, I'm seeing a fair amount of deck hits, ballistics look quite OK. Of course, there are other balance issues, and NAR or Tweak And Fixes don't work with this build.

I alos asked the same question on the Naval Games Community forum https://forum.bermudaclub.net/forum/199-unofficial-mods/ and got no answer yet - although I don't really expect one, people are just running those mods as a side project during their free time, they're not full-time programmers working on this specific game so it's a lot to ask.
3
Question for the Haters, Advice for the Dev
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Wolfy6
Dans le forum « Factorio Discussions générales »
216
3
Is it possible to have pets in factorio?
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Frullato di ratti
Dans le forum « Changed Discussions générales »
1
game is always crashing
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Rapax/希狐
3
So confused by store page. Whats going on here?
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FroBodine
1
Golfing under par?
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Calibre
Affichage des entrées 1-10 sur 293,612,421