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14
Bigger maps!
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Mexicola9302
2
Playtest
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C4PT41N
794
35
Yes, it's ''a cut content''.
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N00b4lyfe
Foorumilla "Off Topic"
14
Why the global south is moving north
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Dracoco OwO
20
Looks like it's still alive
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That one Weeb
68
Solo Scaling
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Wanderer
Ainess lähetti viestin:
NightLizard lähetti viestin:

No i'm not arguing in favor of team, i'm saying this game has a watered down experience in team and solo if compared to previous titles of FS, solo you have three revivals every run, every map, the nok city map you have 4-5 revivals in solo, if you cant beat a boss being revived 5x times with his HP being 1/3 of the normal design and having 1/3 of poise value, honestly at this point the player will need a baby mode like in wolfstein. "Mama can i play?" I think it's how it's called.

Solo is easier than a team because, IF in the situation you get used with the game mechanics it's so forgiven you wont lose. IF in the situation you get used in the game mechanics IN A TEAM and your teammates die often, you're gonna be forced to situation A: Revive them
B: Revive them losing flasks in the process
C: Not reviving them and soloing the boss
D: All of the above.

In solo you just have *three 100% guaranteed revives* so if you die you just get revived, it's simple AS. If you can't understand this point i can't help breaking it down further.

Also in a team there's LAG INPUT and DELAY due to how the matchmaking and servers work, this alone makes the game harder, in TEAM than solo, as it's gonna affect your dodge-parries abilities making easier to screw up being a beginner or veteran.

I just do not agree there at all. First of all, the first revives in team are almost free/automatic/guaranteed as well. Secondly, the secondary revives in teams are still fairly easy in most situations. And the third ones, which puts you at >9 lives in team, total, way more than a solo has in any situation, ever, are still doable with ults or if only one person is down. So potentially infinite revives. Which is part of what I was talking about when I said that teams are vastly easier and safer. I agree with the watered down experienced in teams, for these exact reasons, but not with saying that it is harder (not sure if it was you or maybe someone else was arguing that point).

I also want to point out that this AI tweak you mentioned earlier is pretty questionable imo. I typically observe mobs in teams not attacking all at once, either, and I get commonly jumped by 2 enemies as a solo as well. I actually got attacked by Gladius up close, and as I was waiting for another attack, another Gladius jumped THROUGH the first one and killed me, without me having any way to defend myself, since I couldn't see the attack coming. Godskin duo? Also, both fighting me at the same time a lot of the time even as a solo. So no, this tweak either doesn't exist, doesn't work, or is a fairly marginal difference compared to the normal AI.

And as people also point out, a solo has ONE guaranteed revive per boss fight. Just the one. The others you have to pay a somewhat steep price for, and you have to use an item slot for it, not to mention the first one or two, you have to go out of your way to actively go get, which costs time, which is the main commodity in this game. It is very far from free.

I do have to say though, playing with a friend on good internet and minimal lag, the netcode is ♥♥♥♥♥♥♥. For both of us, about 5-10% of the time each mission, the one who is not hosting is unable to make any inputs beside walking and interacting with items. No way to attack, roll, cast, nothing. The netcode just doesn't allow it for some reason for random stretches of time. And lag can also be a big issue, depending on your relative lag and whatnot.
Disagree with most of your response. I find no issues getting the additional solo revives -- you are going to a Fort either way, and each Shifting Earth has a Merchant somewhere, on top of Small Pouches existing. I... I don't understand why you think of the things you said as issues and not just sensible things -- do you want Solo to be easier than it already is?
And no that is not steep at all.
Meanwhile... Three-bar revives in teams can be hectic. You have not had hectic three-bar revives... or you play as the Revenant, or use a Revenant's dropped Claws.

The netcode issue you describe is not the netcode -- it's a bug since Sovereign Maris that introduced a chance for "Use Item Immediately" to trigger a thirty-second-long inability to do almost anything at all, and it appears to rarely happen even when quick-using Consumables from the menu (usually if you want to replace a Consumable with another but you just decide to use it while on said menu instead).
2
point of Medic Special Ability?
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Random009
1
Split screen bih
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ChocoBisous
36
Rant: Flu is way too deadly
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kaiyl_kariashi
Foorumilla "Outlast Vaihtaminen"
0
[H] 5 [W] 1:1+5 gems or 1:2
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xNvle_
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