Search Results

Showing 61-70 of 294,802,488 entries
9
are mods a bannable offense?
Just now
dumxLeKaktus
370
4
Gameplay video clips and Info from Bloodlines 2
Just now
CapJackRackham
0
[H] knife, gloves, skins [W] nice kukri knife
Just now
Joshu
3
woke. really?
Just now
kidd0bleed
105
Bug Reporting - How To
2
Problems with an achievement
Just now
Hachann
In forum "Off Topic"
55,624
45
Last thing you have watched on YouTube?
Just now
Q-T_3.14.exe
9
Soon to be noob
Just now
klim[][]
19
ironman mode?
8
Storm, aura lightning strike with a certain chance.
Just now
ElfenLied71
Originally posted by Fendelphi:
Lightning Strike is basically a "free" spell that has a % chance to be cast when you do certain actions.
The Aura both empowers the damage of Lightning Strikes and gives you a passive chance for it to trigger without doing any actions.
You can add Lightning Strike to Call Lightning, Lightning Bolt, Blink and Cyclone. You also have a passive which gives you a chance for Lightning Strikes for every action you take(attacking, dashing, using Barrier).

It is this way, because each aura(from Earth, Storm, Rogue and Warfare) can do different things.
Earth has a mix of offensive and defensive modifiers, including an add on that greatly improves the armor of those within the aura.
Storm has the Lightning Strike chance(and empowerment) effect as a unique aspect.
The Rogue aura has speed, crit and additional poison as special effects.
Warfare can have various utility effects as part of the aura, like health and energy regen, resistance to all elements, glancing hits and bonus barrier.

In my opinion, it is better to have each class has their own unique things, like it is now, rather than only the same things in a different "flavour"(like Earth having a fire variant of Lightning Strike).

The first Titan Quest, where the earth-fire mage had at least 2 auras that dealt fire damage in close combat, in addition to increasing attack, and the Storm element did not have this as far as I remember. I understand your position, but in this case we have the following, i.e. the Warrior + Earth build will be effective for close combat, while my build, Warrior + Storm is less effective, because it does not provide bonuses in close combat, and does not receive a boost from investing attribute points, i.e. the "Strength" attribute enhances the "Determination" bonus, i.e. increasing fire damage. I believe that all builds should work, and not like in an extremely bad game like Path of Exile or The Last Epoch, where 1.5 builds work.
Showing 61-70 of 294,802,488 entries