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favorite drip?
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EF_Neo1st
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help
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MOLTEN
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Impossible to create an alt
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Regarding the Steam Login Issue
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Олени в этой игре бессмертны?
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Cores
In forum "New to Steam"
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INDONESIAN GAMER
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B.N.M
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Cmon hurry up with Fixing DLSS & DLAA
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SaLaĐiN
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Ideas & Suggestions v3
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Cecilie
Originally posted by Depressed Rodent:
Originally posted by Cecilie:

I personally think having more time skip options would narrow the gameplay utterly much. So far, I once had to play through survive with family quest since my pups was very late in getting full experience, and I frankly loved playing through the rest of the winter with the pack until it was time choosing a den. It didn't take a long time, and I for one hope they include this quest as a main quest to complete before you can choose a den for your next litter, instead of just skipping past everything to get there faster.
If they do this I'd want that to be optional (maybe we could manually timeskip). Winter is already wayyy too long in both the Survive with Family and the Young Hunters quests. Maybe early spring would be a better spot for it though, since most players just immediately run to a den and don't really get to admire the odd beauty of the season

Most players don't really seem to have much fun in any of the survive quests... because honestly it's just Young Hunters (which can already drag on too much for some) but without any of the objectives, it's just "Wait for a little bit"

Maybe an option to skip having pups for a year without having to kill your mate is a good compromise here. I know I wanted to do that once and I had to risk all of my young hunters trying to kill that mate.

Partly agree. I think having that as an option would be a good compromise for each players with different cravings. I personally feel young hunter quest isnt long, because it just ends as soon as your pups has been through 10 border hexes and has 100% experience. Hunt several elks and fight off rival packs makes this quest fast and easy, but it all depends on each playstyle here. I don't have much competition from the rival packs because I've reduced their packs to the leader pairs or the leaders having one companion with them, which gives me enough room and safety to hunt elks with the pups and this shoots their experience up a lot.

Feel like survive with the family quest should be added however, because it makes more sense to live through the season before you chose a den, instead of just skipping time all the time. You skip a lot of time after choosing a den to get your pups, then it skips again when they are 15 pounds, and then again when reached 25 pounds. Theres a lot of skips, which maybe should be reduced, but as you said, having a manual option where you can turn this feature off and on could make everyone happy according to what they want.

I don't agree with your idea on the pups thing though, since: firstly, there is already a pop-up question in game before the mating season starts: asking you if you want to play alone or accept the trial mate (if any) in order to get pups that year. You can already choose not to, and then play a year without any litters, but this can result in your pack disbanding, I assume? I haven't tried yet so I'm not completely sure, but if that's the case, I also think that's a fair consequence of your choice of path you take, that your packmates will leave to create their own packs since you decide to not mate and continue the pack legacy.

But if there was a choice where you could click yes or no to having pups each season, the game will definitely become boring in the long run, because you won't have to risk anything to do the path you wish for when you can just click yes or no to have pups each year, and still have your entire pack and mate linger around. So to this I would be against since it narrows the gameplay down a lot, at least in my eyes.
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Что с балансом ?
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ALGUEM P JOGAR COOP
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