Výsledky vyhledávání

Zobrazuje se 31–40 z 294,976,990 položek
6
Error code MIKE-01 in The Division 2
Právě teď
Sheddy
Ve fóru „PEAK Looking for group
0
Anyone want to play? hit me up!
Právě teď
No
3
Healers are at permanent disadvantage earning points in rank
Právě teď
YT_RealDahmni
Ve fóru „Deadlock Obecné diskuze
289
9
🔥TRUSTED🔥FAST🔥DEADLOCK INVITES🔥
36
100USD for base version
Právě teď
Reproduktionist
26
Once again a tiny update is taking multiple hours
Právě teď
Mason
The Lesbian Agenda původně napsal:
Mason původně napsal:

Funny, if you continue to read: "Next - to update the pack file on a client device, SteamPipe builds the new version alongside the old version. When all new files are built, it then "commits" the update by deleting old files and moving the new files in. What this means is that to update a 25 GB pack file, SteamPipe will always build a new, 25GB file. If the update only requires 10 bytes of changes to that file, SteamPipe will need to copy almost the entire 25GB from the old file to the new file. Depending on the client storage hardware, this can be a very slow process. For this reason, we recommend two things.
"
Thanks for keeping IT people employed.
And if you read a little further, you can find what they recommend to avoid that!
site původně napsal:
First - limit the size of pack files. Probably one or two gigabytes (GB) is sufficiently large - more than enough to allow efficient disk reads when loading the game.

Second - keep the scope of assets within a single pack file fairly limited. Perhaps to a single game level, or unlockable feature. This way, updates that are focused on specific parts of your game don't cause the data from other parts to be copied around on the client machine. Additionally, when adding new functionality / levels / etc, these can and likely should be placed in their own new pack files. Clients downloading this update will have a simple download of new files, avoiding any of the issues mentioned above with pack file modifications.

(on top of othjer ways to avoid it, which are numerous. And AH chose none)

The update is 900MB so that's the first one

And we can tell via COMMON sense that it's not a packaging issue because different users are having different issues with this. If it were something AH messed up on, then the issue would be universal. As it stands the issue is within the pipeline from steam to the client.

Once again thanks for keeping people in IT employed, it will all be replaced with LLMs.
0
Feature Request: Toggleable Additional Autopauses
Právě teď
HaikenEdge
1
Прикольно разрабы делают игру
Právě teď
hueaxisentertainment
225
20
Patch 0.7.1g - Preparation
Právě teď
Fork
2
Byeth update... Just maps or?..
Právě teď
White Male
Zobrazuje se 31–40 z 294,976,990 položek