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Development blog: XBOX and PS5 Release, Monsoon Group, Campaign Expansion
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philippe.mortelecque
0
Dear Devs: Some more ideas for future updates
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Finny
This game is truly fun - it's one of my favorites on Steam. There is still so much potential to make this game one of the best.
Some ideas:
1. Snapping items in place for accurate placement. Perhaps create a grid system, but snapping items so there aren't gaps would be great.
2. Once your production systems are in place, there's nothing left to do in the game except earn more money, but there's nothing to buy with it. This is where I think things could really take off with the game. Here are some ideas:
A) Upgrades to current systems in place. Milk machines that hold bigger milk containers, upgraded cooking systems that produce more of the product at a time, farm NPC helpers for those who don't have co-op partners (farmer who picks the crops, honeymaker, farm hand to help milk, etc., upgrades on current vehicles, buying cement and concrete blocks to upgrade buildings from having to use wood planks. Also, adding honey to bakery items.
B) Automated factory equipment for later end game content: 1) Conveyor belts, creating new advanced systems so things are a bit more automated. 2) Machines to milk all cows at once and the bottles go onto conveyor belts into a new machine 3) Machines that can take the wool and turn it into blankets, clothing items, etc. to sell. Again, wool placed on conveyor belts, 4) Automated factory to make more food production items from the crops we grow (pumpkin and berry pies, i.e.), muffins, tomato sauce, wheat can be turned into flour, meat can be turned into different types of cuts: roast, steaks, etc. Automated equipment could be very expensive making it more end-game content.
C) The ability to create market stalls on our farm for NPCs to visit and buy products. I don't know about anyone else, but I still have a lot of land left to build other things. But the ability to load our market stalls on our ranch for the next day customer rush sounds fun. We could even set prices based on seasons - when items are more or less in demand.
Truly, more end game content would be automation to help us create new food production items faster.
D) Allow for items to be delivered so we don't have to travel (we could order items from a computer and they're delivered the next day for me to unload). Or, unloads could be automated - I could set a shelf or furniture item designated for where specific items go.
E) A store to buy random things with our money. New furniture upgrades (bookcases, sofas, armchairs, china cabinets, kitchen items, desks, computers, new clothes, anything we can spend our money on essentially. It doesn't take much game time to purchase all the farming equipment, and then there's isn't a point to play anymore because we can't buy anything with our money.
F) The ability to create a restaurant to send our food production items. Perhaps we set prices, etc. Perhaps, we spend a day or two just running market stands or a restaurant.

It doesn't take long to build the systems. Essentially, we need a way to spend the money on more advanced game items and automated systems would be wonderful. The equipment could be super expensive and it would force us to essentially rebuild our whole farm again, making the game last longer.
Ve fóru „PEAK Looking for group
0
Playing peak
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Cerror
0
[H] ★ Talon Knife | Fade FN + $100 playskins | [W] Trade offers!
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ICEPAC
3
Quick question
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AI
2
Upgrade Modules can break in vehicles ?
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Jeppuli
0
I really don't like Doom modders
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dorkenstein
2
1
$10 extra to play two days earlier?
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Tinkuwu
Ve fóru „Steam Discussions
572
8
The Media is starting to take notice of Collective Shout, Visa, MasterCard Issue
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Zidane
0
I want to know the price of a charm i got / Мне хочется узнать цену этого брелка.
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