Výsledky vyhledávání

Zobrazuje se 1–10 z 294,235,781 položek
0
Rush need a big rework
Právě teď
Exacute
27
first hour and a half was fine....
Právě teď
PocketYoda
12
Drift Week Slides into GTA Online with a Free Vehicle and Street-Ready Upgrades
Právě teď
pasajero
0
1.6 error log
Právě teď
Gota
Something about Anomaly and void touched

[[BT] EyeGenes2 | Base - [NL] Facial Animation | - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: D:\Steam\steamapps\workshop\content\294100\2898151329\Additionals\Official\Anomaly\Patches\fix_eyes.xml

[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[XML Extensions, XmlExtensions.dll] XmlExtensions.ErrorManager.PrintErrors(System.String source, Verse.ModContentPack mod)
[XML Extensions, XmlExtensions.dll] XmlExtensions.PatchOperation_Patch.Postfix(Verse.PatchOperation __instance, System.Boolean& __result, System.Xml.XmlDocument xml)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.PatchOperation.Apply_Patch2(Verse.PatchOperation, System.Xml.XmlDocument)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LoadedModManager.ApplyPatches_Patch3(System.Xml.XmlDocument, System.Collections.Generic.Dictionary`2[System.Xml.XmlNode,Verse.LoadableXmlAsset])
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()

and

[[BT] EyeGenes2 | Base - [NL] Facial Animation |] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationRemove(Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties)) failed
file: D:\Steam\steamapps\workshop\content\294100\2898151329\Additionals\Official\Anomaly\Patches\fix_eyes.xml
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Core, Assembly-CSharp.dll] Verse.PatchOperation.Complete(System.String modIdentifier)
[Core, Assembly-CSharp.dll] Verse.PatchOperationSequence.Complete(System.String modIdentifier)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LoadedModManager.ClearCachedPatches_Patch0()
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()

Log: https://gist.github.com/HugsLibRecordKeeper/f76590320d5d9026eac7a94bd51ebc56
6
19 patch
Právě teď
大萨达撒
6
load error 4
Právě teď
Since
Ve fóru „OVIS LOOP Obecné diskuze
12
关于难度建议
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光明魔法灵
132
18
80% Player Drop Off Thanks To Giving In To PvE CryBears
Právě teď
DredSilent
4
Must say that Self Reliant starter Perk was cooler then first tought!
Právě teď
-Ripper-
54
5
Is this a joke?
Právě teď
Chilltex
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