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Suggestion: QOL Improvement for Nav Display
agora
uberdrück
tl;dr Make the nav computer update and redraw the displayed orbit automatically.

When orbiting a gravity well, the nav computer will show the shape of your ship's orbit as a grey ellipse. That's very useful; however, to make it appear, you must be at zero acceleration, and it only shows up after tapping "q" or "e" to rotate your ship. Also, after doing an acceleration burn, the "old" orbit will stay on screen which can eventually clutter up the display; the only way to clear the screen is to stand up from the nav console and sit down again. This makes this feature very impractical to use.

For example, let's say you want to adjust your orbit (eg to make it match that of VORB after launching from Venus). To make use of the orbital display, you have to follow these steps:

0. Smoke a couple of Damask Roses to attain the powers of a third-stage guild navigator.
1. Shake the nose of your ship a little to make the orbital ellipse show up.
2. Align your ship to make it point in the direction of travel (prograde).
3. Light up the torch drive, and eyeball acceleration and burn time, because you're a self-respecting, uneducated space trucker who hasn't taken a shower in more than three months (and because you have no alternative).
4. Power down the drive, and get up from the nav console to erase the previous, now outdated orbit
5. Sit down at nav console, again.
6. Wriggle your nose, again, to make the current orbit appear on the display.
7. If you don't like the new orbit, repeat from step two until you do.

This process is far too awkward, and feels like you're playing a video game without a monitor, by printing each frame on a piece of paper. Instead, the nav computer should automatically update the orbital display when accelerating. It should do what it already does, but constantly (draw a new orbit based on the ship's momentary speed and position, sampled at every tenth of a second or so).

This would make maneuvers like this much easier and more intuitive to perform, especially for players who aren't too familiar with orbital dynamics. You should be able see the result of your maneuvers directly, by watching how the shape of the orbit changes in real-time.

A few examples of what I mean:

https://steamcommunity.com/sharedfiles/filedetails/?id=3551754365
I launched from Venus and already wriggled my nose like a good boy - now I can see that I'm on a ballistic trajectory, and I'll need to accelerate once I've hit the highest point to prevent falling back into the planet.

https://steamcommunity.com/sharedfiles/filedetails/?id=3551755041
A couple of burns and nose-wriggles later. I made it into orbit, despite my nav computer's directions. Notice that the old orbits are still there because I didn't get up from the nav console to erase them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3551755178
Here, I intentionally got too impatient and used 16x speed while going 2 gees. My apogee has extended way too far out, and I'll need to to a retrograde burn to correct it. This error could have been prevented, if the nav display would have shown me in real-time what I was doing to my orbit, so that I could see it "grow" and stop my burn before it gets too large.

Also, orbits should be displayed for (targeted) derelicts as well (right now they only show a short grey line that indicates their direction of travel, whether you're docked or not). I docked to a wreck once, only to find myself getting crushed when it plunged into the atmosphere a few minutes later. So, I've adopted the following procedure to safely dock to an orbiting derelict:

1. Before your dock, match speed as closely as possible, and *sigh* wriggle your nose to display the orbit.
2. If it intersects the planet's atmosphere, dock and secure vessel, and accelerate prograde to lift the orbit.
3. Unsecure and undock (because your orbit doesn't get displayed while docked to a derelict for some inscrutable reason).
4. Wriggle nose again to make sure you spent enough delta-v to not die - if not, repeat from step 2.

Again, far too tedious. Myy nav computer should just know the orbit of a derelict by simply looking at it - after all, it knows the wreck's relative velocity and position to my ship, so it should be able to calculate its orbit as well. Especially when I'm docked to it, then there's really no excuse to not know the orbit.
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Not getting achievements?
agora
geildelite
6
PLEASE PUBLISH THIS GAME ALREADY
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Dwarkarn
14
UE-Valhalla
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downfind
6
Homm3 music
agora
Spiderbyte
3
do u guys have 1v1 code?
2,357
760
KSP x Youtooz plushies now available!
No fórum "A-10 VR Trocas"
0
I Buy Cards
agora
Buy Cards
5
Do ai ships not attack?
agora
Kazami Yuuka
20
man the updates of this game are aweful !
agora
AfterShock
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