Resultados da busca

Exibindo entradas 21–30 de 293,589,349
12
6
Won't load past splash screen and quits without error, but have Secure boot/ Tpm 2.0/ Drivers up to date/no conflicting software and re-installed the factory keys? *LAST HOPE FIX*
agora
stuey450f
121
3
[H] NM Card Sets [W] 900+ Gems
agora
Dice
8
No Controller Support!
agora
jlntvoigt
6
Extreme vextex warping at random intervals
agora
Dev
35
2
Blood West v4.5
agora
Blamano
5
Asuka looks fine, this is the norm now. Just deal with it.
agora
k.....
0
明天立秋了!!你还在春花正茂!!没有季节了!!
agora
melody’ta
190
What PC specs will you be running BF6 on?
agora
Bvllzye
0
A Variety Idea, a Difficulty Idea, and two Gun Ideas
For some improvements to variety, I'd love to see weather events and time of day changes in maps as a cosmetic (so, nothing significantly impacting to overall level clarity and such). As well, having certain sections change in certain ways could be interesting, like the pirate booty on the Island of the Damned could be different in some way, where maybe the hanged captain becomes the focus somehow to create the fight (or IS the fight) or--after a Gnosis upgrade or two--it's a fight with Major enemies as members of the crew and kill them all you can enter the ship for the booty (and maybe a rosary bead for first clear). Giving each zone a similar static event with variety that increases with Gnosis would also be great. A few different setups for the vaults would also be welcome, like different platforms and green light positions for Island of the Damned's vault for example. More "hunter" enemies like Scarlet Coast's random pirate captain spawn would also help here.


For some improvements to difficulty, seeing as how Gnosis is actually a progression system, I'd like to suggest something I'll call the Psychosium. This would basically be a run mutator with some RNG on what you can get with the ability to weight or even choose certain mutators or categories thereof as you progress through Gnosis levels. The more slots you unlock and then use, the more you can weight your preferences and even choose one or two, but the more control you exert over it the worse the psychosis effects become. Naturally, this all would be entirely optional, as there shouldn't be anything significant or game breaking or otherwise locked behind clearing psychotic maps, this would primarily give more witchfire and inventory rewards. At most, maybe an extra rosary slot for clearing a certain level of psychosis, but even that feels like a lot. These could be any number of things, such as near-instant calamities (only a 5 second warning), a base level of calamity (like always starting at 1 or more eyes), calamities that require clearing both the mobs AND the skulls or there are multiple calamities, more Major enemies, severe weather events that affect gameplay (e.g. fog, lightning storms/strikes, blizzards, darkened skies that reduce lighting), hallucinations, constant sanity loss restored on kills/witchfire, no feather drops, no healing elixir drops, incense gets blocked/reduced/changed randomly, those sorts of things. I would avoid standard ammo and stamina affecting ones, though.


For one gun idea, I propose dual wield SMGs called Sin & Innocence. Your primary fire shoots your left gun Sin and instead of secondary fire being ADS it shoots your right gun Innocence. They'd have decent hip fire accuracy, spread, and recoil unless you fire both at once. Firing both at once slows you down like ADS does and starts to cost stamina for the added firepower. Tapping reload would reload the lowest ammo count gun, holding down reload will reload both at once (but still take nearly as long as both individually). For Mysteriums, I propose the following:

Mysterium 1: While reloading Sin, Innocence gains an increased stunning effect. While reloading Innocence, Sin gains a burning effect.

Mysterium 2: Firing both guns at once now applies both the burn and stun effects on every third crit you land in a row.

Mysterium 3: You reload each gun faster the fuller the clip of the other gun and the reload effect lasts for three seconds after reload.


For the second gun idea, another dual wield, this time sawed-off shotguns. Gonna just straight up simp for the Marathon games here with this (because how many other games give you dual shotguns for weapons!?) and would love a creative reference to the series if these become reality should something fit given Witchfire's heavy dark/gothic Christian.
Similarly, primary and secondary fire shoot the appropriate hand rather than them having ADS. They'd each be fire one shot before reloading relatively quickly (ideally in the fashion of Marathon's reload of them) and stamina drains if you fire both at once. I propose the following Mysteriums:

1: Landing alternating crits with each gun provides a stacking reload speed buff of 5% that lasts two seconds, refreshing and adding a stack each additional crit up to 4, the buff then lasts 3 seconds before resetting.

2: You gain a 15% damage boost at max stacks and the buff then lasts 5 seconds before resetting.

3. Killing an enemy with a crit while at full stacks causes the enemy to explode, causing stun buildup and damage in a 5m radius.
3
Reporting function...
agora
KPMaker
Exibindo entradas 21–30 de 293,589,349